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Again on reaction fire

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kurja:

--- Quote from: Visitor on June 13, 2013, 05:27:02 pm ---Maybe it's actually the act of alien shooting first that counted for TU spent that triggered RF?

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Afaik rf should take place before the action that triggers it?

ShipIt:

--- Quote from: kurja on June 13, 2013, 07:55:02 pm ---Afaik rf should take place before the action that triggers it?

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Please update. :)

Battlescared:
About reaction fire, just remember, they can't fire at what they can't see, and your actions only count on their reaction calcs for units they can see.  Just assume they will get the first shot no matter what you do, and plan accordingly.  Also, watch how they attack you for clues on how to beat it.

BobSherman:

--- Quote from: Wolls on November 27, 2012, 05:51:45 pm ---I would say the Weights system has really boosted the utility of the Strength stat, pretty much nixing and surpassing what small effect the Speed stat had, at least as far as your speed effects TU.  Changing your weight encumbrance(the 3 weight classes) has a much more drastic effect....
So with Speed, Up to 91 points per mission :             Speed Skill and TU by encumbrance modifier:

1000exp = Up 3.98   @91-->11 Missions       //Skill 15-->42 @ 1   -->29.4 @0.7   -->16.8 @0.4
2000exp = Up 6.03   @91-->22 Missions       //Skill 20-->43          -->30.1            -->17.2
4645exp = Up 10      @91-->52 Missions       //Skill 25-->44          -->30.8            -->17.6
   Half @45.5-->103 Missions                       //Skill 30-->45           -->31.5            -->18
                                                                  //Skill 35-->46           -->32.2            -->18.4   
 Note: I looked in my stats.txt, with the last 52 instances(little over 6 missions) I saw an average of @41.4exp-->113 Missions

So your Speed will at most go up 10 levels, which means your actual TU will only go up by 2 while led lighting, 1.4 while encumbered and 0.8 under penalty from your starting Speed Stat. Joi?? 
I'd like to see Speed to have a greater effect on gameplay then that.  Also my own 2 cents, in most games crouching is considered stealthy, walking somewhat, and shooting announces here I am.. here its like there's a 4 piece band following me around :o
That said, as is, I kinda like the simplicity of reaction fire.

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it is awesome game for sure.. Love to play it when I do get some time but the post helps me in understanding it bit more... So thanks

H-Hour:
Note that if you are playing 2.5-dev, the recent stat changes should make speed stat increases more effective. You still won't acquire enormous TU gains, but should see more than a 2 TU jump for veteran soldiers. I'd estimate 5-10 TU increases, but this one was harder to pin down than other stats.

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