General > Discussion

Again on reaction fire

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H-Hour:
FYI, as of yesterday, the RF threshold has been removed in 2.5-dev. Reaction fire should no longer be prevented from firing if the chance to hit is too low.

Xeinar:
H-Hour, did the team take into consideration the idea of not resetting the count when a unit moves between covers? This would trigger RF more easily, and would make more sense (if I see someone moving into cover, I know he'll come out from there).
I think that if the count is not resetted, the RF would seem more natural.

Duke:
We have considered it, but it's technically (close to) impossible.
For the code, it's visibility on/off. So the code can not distinguish between
a) walking behind a broken fence and
b) dodging behind a crate and
c) walking into a house and out of it through the backdoor.
The latter is certainly a non-RF situation imho.

H-Hour:
I'm not entirely convinced by that rationale. I struggle to think of a single map we have where (c) could actually happen within a single soldier's field of view. (a) and (b), however, can happen very frequently on some maps.

Xeinar:
You know the code, I don't, so most probably you are right  :) , but what about creating a number of counters for each unit in game? I mean, each of my soldiers will have as many counters as the aliens in play (and viceversa). While in visibility, the counter add the TU spent (triggering, in case, RF). At the end of the turn the counter is resetted.

From a logic point of view is it not so hard to implement but again, I'm a profane with no knowledge of your work so far  :)

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