General > Discussion
Again on reaction fire
DarkRain:
Alright, illegal server message bugs should be fixed in latest builds, but now I noticed: a blood spider stunned by sniper rifles? That doesn't seem right.
Mattn:
in general this is right and can happen - but not for bloodspiders of course. there should be a restriction. i think this happens if a particular threshold is reached (hp verus stun value).
Telok:
Some data on the assault rifles. It took a couple of tries to get a RF range here, this set is at square 45 with %hit chances at 11% to 15%. Because the snap shot RF on ARs is 8TUs I tracked how many times the hovernet fired and how many times the soldiers could respond. I only counted hovernet shots, not movement which never seems to provoke RF any way.
At square 45 the soldiers took 21 out of 530 RF shots. I think one of them might have hit. And I'm seeing shot clusters again.
--- Code: ---set[1] 1/1, 6/6, 0/6, 0/6, 0/6, 0/6, 0/6, 0/6, 0/6
set[2] 1/6, 0/12, 0/10, 0/14, 0/10, 0/10, 0/4, 1/8, 2/11, 0/8, 0/8, 0/10,
0/6, 0/9, 0/6, 1/6, 0/6, 2/9, 0/9, 0/6, 0/6, 0/9, 3/9, 0/9, 0/9, 0/9, 0/9
set[3] 0/12, 0/12, 0/12, 4/6, 0/18, 0/18, 0/15, 0/10, 0/12, 0/8, 0/10, 0/9,
0/9, 0/9, 0/9, 0/6, 0/6, 0/6, 0/8, 0/6, 0/4, 0/4, 0/4, 0/4, 0/4,0/6, 0/6, 0/6,
--- End code ---
DarkRain:
--- Quote from: Mattn on December 17, 2012, 08:52:07 am ---in general this is right and can happen - but not for bloodspiders of course. there should be a restriction. i think this happens if a particular threshold is reached (hp verus stun value).
--- End quote ---
I know that when hp <= stun actors are stunned, here the question is: where the stun damage is coming from? robotic actors have a hardcoded immunity to stun_gas and additionally all booodspider and hovernet variants are scripted with a very high (999) resistance to both stun_gas and stun_electro, not to mention that sniper rifles don't cause stun damage in the first place (@Telok you weren't using stun weapons right? at least didn't mention stun weapons at all in your previous posts), so it seems something isn't right.
H-Hour:
Two ideas.
1. I know from my tests before that any weapon will do 1 damage even if an alien resistance is more than the damage. So perhaps it's just hitting those very tiny thresholds of 1-2 stun damage.
2. When aliens are "hurt" at the start of the map, are they given any stun damage?
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