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Author Topic: Base Attack Crash  (Read 3887 times)

Offline Anarch Cassius

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Base Attack Crash
« on: November 17, 2012, 11:33:28 am »
I am getting a crash when the attack on my base begins. Hasn't happened before.

It's a newish base and rather small. I didn't really have any employees there yet so I quickly threw together 12 recruits to defend it. When it loads it crashes. Thinking of anything weird I might of done, I decided not to send in my guy weilding 2 grendades. Worked fine.

Okay... so was it the grenades being dual-wield? I put him back in but this time with grenade and shock rod. Crash.

I'm thinking my base may not have enough spawn points for 12 people yet and that could be it but if anyone has some other ideas let me know.

Offline geever

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Re: Base Attack Crash
« Reply #1 on: November 17, 2012, 12:13:15 pm »
Yes, it is the problem of spawnpoints, but there are serious bugs behind either.

From the log
Code: [Select]
Not enough spawn points for team 1 (actorsize: 1)
...
ERROR: Game Error: Could not find character on team 1 with unique character number 456
...
Program received signal SIGSEGV, Segmentation fault.

^ The last line is really not good, I'm going to open a ticket or two on our Bugtracker.

Edit:
Bug#3425: [map] +base has too few spawnpoints
Bug#3424: not enough spawnpoints leads to segfault
FR#624: More fault-tolerant spawning

-geever
« Last Edit: November 17, 2012, 01:15:48 pm by geever »

Offline ShipIt

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Re: Base Attack Crash
« Reply #2 on: November 17, 2012, 05:46:16 pm »
The problem with the number of available spawnpoints is fixed.

Offline Tempestine

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Re: Base Attack Crash
« Reply #3 on: November 21, 2012, 02:50:36 pm »
I too am getting the crashes...

Running on TF300 Android 4.1

Offline geever

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Re: Base Attack Crash
« Reply #4 on: November 21, 2012, 03:48:48 pm »
I too am getting the crashes...

Use less than 12 soldiers until an updated version is released for Android. Report back if you experience crash with less soldiers too.

-geever