Technical support > Feature Requests

Make selected soldier sighting line top & vertical automatically

<< < (2/3) > >>

geever:

--- Quote from: krilain on November 16, 2012, 11:04:19 am ---But you point here another of my wish slightly different. It is about a tutorial campain, where would be allowed some graphical helpers, like I see in your picture, and maybe in mine (my poor one:)). In order to make new players understand visibility questions in this game, it could be interesting to allow frog of war of vision frontier lines, at least in tutorial or easy mode, in order to help to understand that each soldier must really discover the map unless he loves some great surprise like being shot in the side.

--- End quote ---

Ah, don't spoiler my secret plans, please! :) For some time I'm thinking about the way of implementing in-game tutorial for the campaign. Not as a different campaign mode but hints in floating windows and highlighted items. It will need quite some time. There are many missing feature to it unfortunately.

-geever

H-Hour:

--- Quote from: geever on November 16, 2012, 11:24:35 am ---Ah, don't spoiler my secret plans, please! :) For some time I'm thinking about the way of implementing in-game tutorial for the campaign. Not as a different campaign mode but hints in floating windows and highlighted items. It will need quite some time. There are many missing feature to it unfortunately.

--- End quote ---

When you do, I want to build a special training-center map to put the player through. :)

krilain:

--- Quote from: geever on November 16, 2012, 11:24:35 am ---Ah, don't spoiler my secret plans, please! :) For some time I'm thinking about the way of implementing in-game tutorial for the campaign. Not as a different campaign mode but hints in floating windows and highlighted items. It will need quite some time. There are many missing feature to it unfortunately.

-geever

--- End quote ---
Ahah :)
Not an easy task but would be great, and make much for game addiction. May I add that you reassure me about the tutorial when the one implemented today is quite minimalistic !

--- Quote from: H-Hour on November 16, 2012, 11:36:30 am ---When you do, I want to build a special training-center map to put the player through. :)

--- End quote ---
The advantage of a specific map is that you can choose by advance the set of cases you want the player to encounter. For instance the advantage of the map relief. I think about the difference for your soldier life between an alien throwing a grenade at him when he stands at top of a slope or at bottom. In the first case he will probably have a long life, in the second case you can write a letter to his familly :)

geever:

--- Quote from: H-Hour on November 16, 2012, 11:36:30 am ---When you do, I want to build a special training-center map to put the player through. :)

--- End quote ---

I don't see how it would fit into the normal campaign...
As I said I don't want a short demo-campaign for the tutorial, but hints for the main.

-geever

Triaxx2:
Perhaps a first mission on a new recruit training course? Or implemented separately on the main campaign screen?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version