Development > Artwork

Help us out: faces for soldier heads

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krilain:

--- Quote from: Latino210 on November 10, 2012, 02:38:32 pm ---It's an honour to be the first to answer this call! I've snapped pics of me with and without glasses, use whatever you want. I am a full-blooded Latino but I could easily pass for an Arab with a little tan.

The pics in the "myuglyface.zip" archive are free; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

--- End quote ---
Hi Latino and all other guys,

I will surely appear greatly newbie on the here treated question, but I downloaded your zip file and excuse me, discovered photo faces where I was waiting to see digital modeled ones like in-game. I've so 2 questions :
1- is this the type of artwork needed in order to multilply the faces count,
2 - and is there not a standard format more directly adapted, in 3D eventually, or planely mapped like some textures I've already seen in many games ?

Last point , I dont know where are packed the faces today used in game into my UFOAI pakage under windows.   

Thank for your attention.

H-Hour:
krilain: Isen is taking the source photos provided by myself, Latino and others and turning them into faces mapped onto head models used in the game. All you have to do to help out is take some photos of yourself from straight in front and from the side. Isen can use bits and pieces to fit together onto a head ingame.

There is no standard format for converting a photo into a face in the game. Often direct mapping doesn't work very well and Isen needs to move things around to layout properly on the model.

You will find soldier models in /base/models/soldiers I believe.

Anarch Cassius:
You can find automapping programs and some don't totally suck... but from a design standpoint that's not good for a game like this. It's good for a game where you can upload an avatar image but it means either including the face maker in UFO AI would be tons of work, or it means processing the files first and putting them in to UFO AI. Which is basically what Isen is doing by hand.

I've a lot of artists and most use generators, prefabs and so on but not one just takes the output and leaves it as is. It always goes through some touch-up work. I wouldn't be surprised if Isen is using algorithms to lay down the basework before finalizing but if you have the option you really can't beat a human going over the final details.

I'll post my photos soon and see how many friends I can convince. I can probably get the people in my gaming group to do it and that includes several girls.

H-Hour:

--- Quote from: Anarch Cassius on November 18, 2012, 10:26:15 am ---I'll post my photos soon and see how many friends I can convince. I can probably get the people in my gaming group to do it and that includes several girls.

--- End quote ---

Would be great to have more photos, thanks.

Isen:
I don't use any algorithms and everything is made by hand. It is because pictures I use as a base, are not unify in style and camera angle. I also modyfy mesh while texturing. That is why its easer for me to work individually with every face.
I'm looking forward to lay hands on pictures you will provide ;)

Here is a little preview how it looks like.

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