General > Discussion
length of effect for objects
jcjordan:
With the current (nov 5th) 2.5 version, how long do smoke grenades last as well as the gas grenades? In the previous version of 2.5 I had from early Oct it was just through the aliens turn. My frame refresh rate drops way down when I use one. Any thing else I might do to increase the FPS as far as preferences as I'm sure it's mostly due to my laptop but I was wondering if there might be something I'm missing or something to try.
ShipIt:
After latest changes the smoke should last four rounds (one round = player turn + alien turn + civ turn).
The drop in FPS is a common problem. Iirc Crystan provided a solution here in the forums, but i cannot find the related thread right now.
Anarch Cassius:
http://ufoai.org/forum/index.php/topic,6755.0.html
This really should be fixed in base if possible. I have yet to see a machine that isn't rendered nearly unplayable by those particles. It's not a matter of system quality, they really seem to take all they can get.
Crystan:
--- Quote from: Anarch Cassius on November 09, 2012, 10:25:05 am ---http://ufoai.org/forum/index.php/topic,6755.0.html
This really should be fixed in base if possible. I have yet to see a machine that isn't rendered nearly unplayable by those particles. It's not a matter of system quality, they really seem to take all they can get.
--- End quote ---
Well for me they work without any problems - with active physic simulation and my hardware isn't the best (~2 years old). GF GTX 460, Intel Q8400. But physim of smoke isnt a must have feature, so i think we can live without it. :P
Triaxx2:
Yeah, mine beats that and if I toss a smoke grenade the mission becomes unplayable above ground. Underground is okay though for some strange reason.
Navigation
[0] Message Index
[#] Next page
Go to full version