Technical support > Bugs in stable version (2.5)

Weight penalties

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H-Hour:
I've just pushed changes to most equipment weights. The overall trend is lighter, but in all but a few cases the revision was small. Still, if you play with a version after this commit, you should feel a little more room to hit that normal TU threshold.

Note: I only revised equipment weights. If you suffer from low-strength soldiers from a save game before the weight system was revised, you'll still find it difficult to field a proper loadout.

Anarch Cassius:
This is pretty workable. The Sniper Rifle now weighs a lot relatively speaking. I know some of the super-long range ones are pretty heavy but the weight seems a little extreme given how this model is described. I wasn't expecting the Needlers to come down in weight so much either but I don't think it's a huge problem. They still eat through heavy expensive ammo.

DexCisco:
Is the posted weight for a weapon that of a loaded weapon or empty?  Does loading it increase the weight?  I'm assuming that it is loaded weight and you don't actually drop weight until you reload.

H-Hour:
Ammo has separate weight and that weight persists when it is in the weapon. So, weight of a loaded assault rifle would be gun + ammo.

Lynol:
Question: Is a reinstall of the game needed for the new weight system to work?

Because by upgrading via the nightly builds I got armor with a weight of 100 kg and weapons with a weight of 0 kg, which is probably not WAD (and causes my soldiers go naked into combat).

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