Technical support > Bugs in stable version (2.5)

Weight penalties

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NocLQ3V7:

--- Quote from: ko5tik on November 09, 2012, 10:05:35 pm ---I would say that came out of sudden and pretty hard -  my soldiers are not heavy loaded (  sniper rifle - 2 grenades , 2 clips and medpack with nano armour ) and time units went from 30+ to under 20 (so no aimed shot at all, even if there is no movement involved).  Paired with random crashes and freezes it is pretty frustrating.

--- End quote ---

Sniper can't really have medikit, try to remove weight so that load stays green and you have all TU's again. Which brings to my finding, if I add combat knife to loaded soldier I get half of TU's vs without adding combat knife, so current system is kind of on/off, maybe plan is to develop system to be so that it gradually takes TU's away more you add weight? That way penalty would appear more natural, but I have no idea how complex such is or what it would break.

Overall I like the change, brings up importance of tactical planning as one can't have whole armory with him, so one has to change items per mission.

ko5tik:
ok, now all my soldiers are completely useless -   no one can wear nanocomposite armour without penalty, and
dumb armour does not help in late game stages.

H-Hour:
We'll try to get a proper write-up of the weight system soon so you can understand it, but here are the thresholds you'll hit.

0-20% of max-weight carried will get you the full TUs (which are now 40+)
20-50% of max-weight carried will get you "normal" TUs
50+% of max-weight carried and you will have very low TUs.

We recognize that this is a particularly painful transition for those playing the dev version, but we have no simple fix for you. Sorry about that.

ShipIt:
Whereas max-weight is the strenght value in kg.

Anarch Cassius:
Okay so that 44 TU Ortnok I have in Multiplayer isn't my imagination or a bug. That's some consolation and a boost for dedicated medics.

The carry weights seem a tad low even with new characters. The maximum weight is a good measure for the most a character can carry but the halfway mark is basically ridiculously overburdened.

40lbs/18kg is a hefty load and certainly encumbering but I'd think you could still fight if you had to. Right now getting the penalty almost puts a character out of action. Maybe if it were more like:

0-20% of max-weight: Bonus TUs
20-50% of max-weight: Normal TUs
50-80% of max-weight: Small penalty, ~30%-60% as bad as the current one
80-100% of max-weight: Current penalty
100%+ of max-weight: Immobilized

Also the console indicates the savefile is compressed XML... I don't suppose there's any way to uncompress it and well... "cheat"? I could just add 15 to each soldier's base str and go on my way :)

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