Hello,
can I add some other questions to the Latinos sensitive ones, once it has been answered ?
Mine are very simple for I'm new at char modeling. Here they are.
When I open MD2 taman for instance, I see a serie of small animation sequences (lets give us for clarifying : frame 1 to 5 -> taman falling down, frame 5 to 12 -> taman crouching). My question is :
1- For any char creation do we have to follow the same rigid pattern ? Do we just have to make a serie of animated sequence, and then to define what sequence is for what purpose ? If I'm right, where is the file where those definitions are stocked?
2- Second question. Do we absolutely need IK bones for MD2 animating ? Or is it only a powerful helper which have to be deleted at the end of animation process ?
3- Supposing you use Gmax for 3d modeling, how do you prepare to make the texture painting ? Is there a unwrap tool or something I missed ?