Development > Artwork
3D models questions...
Latino210:
Thanks again, Dark! I've downloaded and installed Blender 2.62, downloaded the io_export_md2.py.7z file, unpacked it into the scripts dir, I still cannot export anything. May I know what procedure are you using? BTW, I've tried again, if I make a group with all the brushes and export it to .obj via Radiant, then Blender can open it! Now I just need to understand how to transfer from blender to md2 and I will be set.
DarkRain:
When I said I fixed the attached script, I meant I fixed it to work on 2.63, since that's what I use (and thus the following steps are in 2.63), I installed the exporter using the blender installer addon option (File->User Preferences->Addons Tab->Install Addon), but you should be able to drop it in your scripts/addons dir, either way be sure to mark the checkbox to enable it* in the Addons tab of the User preferences window, then you just select the mesh you want to export (only one) and go to File->Export->Quake 2 (.md2).
*Note: You'll need to enable it each time you open Blender, unless you 'Save User Settings' in the file menu.
Latino210:
Thanks, Rain! Sorry, but I am way more experienced with the Autodesk interface, so I just downloaded a free md2 extractor for 3dsmax and I am experimenting with it. I have managed to make some little models, exported into .obj and used them as "models" in Radiant. It's working fine, now I just need to understand how to properly skin the model. Do you know any good tutorial? I've found this, where the procedure is called "unwrapping".
http://www.tutorialboneyard.com/Pages/50Calunwrap.aspx
By the way, I've exported the .md2 of the static model but the Radiant just crashes whenever I try to open the "create model" menu. Am I missing something?
Latino210:
What the hell? The .obj works fine with Radiant, but as soon as I load the map with UFO the program goes into fatal error. Can somebody tell me what am I doing wrong? .Obj included.
Edit: disregard that, I am an idiot. I was using a script for 3dmax 8 on 3dmax 2012. Now I can save an .md2 and Radiant is able to read it. Too bad that Radiant cannot skin the .md2, even if there is a nice 1024X1024 jpg in the same folder with the same name. See the included pic. By the way, putting this .md2 into a map makes UFO crash when I try to load it.
DarkRain:
Don't know, maybe its because the model isn't uv mapped and skinned? But of course the game shouldn't segfault like that...
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