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3D models questions...

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krilain:
Hello,

can I add some other questions to the Latinos sensitive ones, once it has been answered ?
Mine are very simple for I'm new at char modeling. Here they are.

When I open MD2 taman for instance, I see a serie of small animation sequences (lets give us for clarifying : frame 1 to 5 -> taman falling down, frame 5 to 12 -> taman crouching). My question is :
1- For any char creation do we have to follow the same rigid pattern ? Do we just have to make a serie of animated sequence, and then to define what sequence is for what purpose ? If I'm right, where is the file where those definitions are stocked?
 
2- Second question. Do we absolutely need IK bones for MD2 animating ? Or is it only a powerful helper which have to be deleted at the end of animation process ?

3- Supposing you use Gmax for 3d modeling, how do you prepare to make the texture painting ? Is there a unwrap tool or something I missed ?

geever:
Hello,

I'm not a modeller myself but hopefully can serve a bit info here:


--- Quote from: krilain on December 10, 2012, 04:10:32 pm ---1- For any char creation do we have to follow the same rigid pattern ? Do we just have to make a serie of animated sequence, and then to define what sequence is for what purpose ? If I'm right, where is the file where those definitions are stocked?

--- End quote ---

We have a wiki about Character Animations


--- Quote from: krilain on December 10, 2012, 04:10:32 pm ---2- Second question. Do we absolutely need IK bones for MD2 animating ? Or is it only a powerful helper which have to be deleted at the end of animation process ?

--- End quote ---

MD2 format doesn't support bones, but we suggest creating bones and creating animations with them due to two reasons:
- it is usually easier to create and update animations using the skeleton
- we may change to a newer model format that support bones

-geever

H-Hour:

--- Quote from: krilain on December 10, 2012, 04:10:32 pm ---3- Supposing you use Gmax for 3d modeling, how do you prepare to make the texture painting ? Is there a unwrap tool or something I missed ?

--- End quote ---

Look for the UVWUnwrap modifier. That's what it is in 3DSM, so it must be there in Gmax.

krilain:

--- Quote from: geever on December 10, 2012, 06:10:09 pm ---Hello,
I'm not a modeller myself but hopefully can serve a bit info here:
(...)

--- End quote ---
Thank you. I'll make some tries and give you feedback later.

--- Quote from: H-Hour on December 10, 2012, 07:06:49 pm ---Look for the UVWUnwrap modifier. That's what it is in 3DSM, so it must be there in Gmax.

--- End quote ---
Ok, I found it :)

p0ss:
Any word on that new model format?  Or perhaps some kind person who understands md2 can update the scripts? Surely requiring an outdated version of Blender is an unviable long term plan to gain contributors?

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