Development > Artwork

3D models questions...

(1/5) > >>

Latino210:
Some questions about 3d modelling...


First, I've just built a ship with Radiant and I would like to export it as an .md2, is that possible?

Second, I am experimenting with Blender. Is there any way to import the animations and models in the /base dir in Blender? I would like to modify them or to use them as a guideline for building something.

Third, is this http://ufoai.org/wiki/index.php/Blender
up to date? I've tried downloading the md2_export.py and md2_import.py in the scripts dir of Blender2.63, but nothing is happening...

H-Hour:

--- Quote from: Latino210 on November 04, 2012, 05:48:47 pm ---First, I've just built a ship with Radiant and I would like to export it as an .md2, is that possible?
--- End quote ---
No.


--- Quote from: Latino210 on November 04, 2012, 05:48:47 pm ---Second, I am experimenting with Blender. Is there any way to import the animations and models in the /base dir in Blender? I would like to modify them or to use them as a guideline for building something.

Third, is this http://ufoai.org/wiki/index.php/Blender
up to date? I've tried downloading the md2_export.py and md2_import.py in the scripts dir of Blender2.63, but nothing is happening...

--- End quote ---
You might try an earlier version of Blender or search for another importer. I don't use it so can't advise you, but I know in the past people have used it without any problems.

Sandro:

--- Quote from: H-Hour on November 04, 2012, 06:42:34 pm ---No.
You might try an earlier version of Blender or search for another importer. I don't use it so can't advise you, but I know in the past people have used it without any problems.

--- End quote ---

1) Writing a .bsp to .md2 converter is possible, but it will be of little use; therefore no one attempted it (to my knowledge).
2) Blender team made some massive changes in Python interface lately, especially in handling meshes, so most old scripts do not work anymore.

Latino210:
Thanks for the replies. I've found a "export selected brushes into .obj" option in Radiant, but Blender cannot open the selected .obj files, it comes out as blank. Too bad.

Is there any other 3d program that has already been proven as compatible? Everyone is talking about Blender, but when I ask about exporting the resulting file to .md2 nobody ever answers

DarkRain:
I think most are using  3DSMax for exporting to md2 (regardless of what people use to actually model).
As for blender, as Sandro writes the old scripts won't work in the new versions, here are 2.5 and (at the bottom) 2.62 compatible ones, despite that the last one says it works in 2.63 it will NOT export UV data in 2.63, so I had to fix it* (see the attachment), that's what I use, but it doesn't export tags, so for that you still need to install an older Blender version.


*Note: before someone gets high hopes, No, I won't fix/write an importer/tag exporter/etc. I don't know Python or the Blender API at all, I just had the partially working exporter, the Blender docs and a stubborn idea, so I Hacked the thing Very Hard until it worked  :P.

Navigation

[0] Message Index

[#] Next page

Go to full version