General > Discussion

Impressions of 2.5 11/1/12

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H-Hour:
Medikits aren't for healing now that we have a wounds system. They do provide a very small amount of healing, but their principal purpose is to stop bleeding and thus keep a soldier alive long enough to get them to a hospital.

Triaxx2:
That's fine, but what I'm saying is that they are completely useless for the purpose of stopping wounds. Right now, you get wounded, you have to turn and abandon all hope of doing anything but run as close to the nearest medikit equipped soldier, and pray you get within 5 tiles. Because at best they're going to have 31 TU and they have to have some to get it out, which means you're probably not being handlded as well as possible, because that's at least two turns, during which the aliens are continuing to shoot at you... It's just no use with such a high TU cost to heal. Which should definitely be renamed to 'Staunch' if all it does is stop the bleeding.

ShipIt:

--- Quote from: Triaxx2 on November 03, 2012, 05:01:47 am ---... Which should definitely be renamed to ...

--- End quote ---

I second that. 'Heal' is just misleading after the changes made.


--- Quote from: Triaxx2 on November 03, 2012, 05:01:47 am ---... Because at best they're going to have 31 TU ...

--- End quote ---

DarkRain is working on implementing the Weight system. Once this is in place, soldiers can get a TU bonus if they are below a light-weight threshold. This should give a boost to your dedicated medic.

And, No, we canĀ“t say when it will be implemented.  ;)

H-Hour:
Also, you might consider an alternative strategy to a dedicated medic. If you fight spread out enough that you can't reach a wounded soldier, consider operating with small fireteams (3-4 soldiers in a  group) each with 1 or 2 soldiers carrying a medikit.

And running a wounded soldier to a medic is probably not a great strategy, since it will expose them to reaction fire. The wounded HP loss is often not enough to kill them right away. If a soldier can survive a turn or two with the wound, focus on clearing the threat and keeping the soldier safe before patching up the wounds.

I'm open to suggestions for new names. I don't like "staunch" because it only has a vague colloquial relationship with the activity ("staunch the blood flow") but otherwise the word has a very different meaning. I can't think of any word that means de-wound. :) "Triage" is a possibility, but it still feels like it could just be confusing.

Frogs Friend:
'First Aid', 'Apply dressing', 'Bandage' or 'Patch up' spring to mind.

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