General > Discussion
Impressions of 2.5 11/1/12
Sarin:
--- Quote from: Frogs Friend on November 03, 2012, 04:48:02 pm ---'First Aid', 'Apply dressing', 'Bandage' or 'Patch up' spring to mind.
--- End quote ---
Apply Dressing sound...culinary. Knuckle sandwich, maybe? :D
Frogs Friend:
Hmmm, you're right, Apply Dressing would be better for a Zombie game.
' a little seasoning with your brains sir?'
Triaxx2:
I don't have dedicated medics. Everyone except the Machinegunner has a medikit.
They fan out in pairs, typically one Assault Rifle and one specialist. (Sniper, Flamethrower) They move so that they're no more than 3 spaces apart, unless it's absolutely necessary. What ends up happening is that one of them has to go around an obstacle, like the containers in the harbor and gets shot by an alien, then when turning to run for their partner, they end up shot in the back and if they don't make it close enough, they die to bleeding damage. If they're stupid enough to shoot the alien, they get blasted, can't reach their partner, the partner can't get to them and apply the medikit, and they bleed to death the next turn.
I'm stuck on this stupid harbor mission, no matter what I do, I lose two or three soldiers. I guess I'll just have to start treating them as completely disposable. Which is good because I can put the money I'd have spent on medikits to use buying ammo, or producing it.
Anarch Cassius:
Yeah, dedicated Medics are a wish of mine, not something I can do at the moment.
Everybody has a medkit except one or two becuase of the situations Triaxx describes.
I'd like some ways to make one dedicated medic an option that takes some weight of the rest of the team. I often use two medics per wounded because the bleeding can take 2 or more heals to completely stop.
Sarin:
I've been trying out 2.5 today, and one thing is really annoying. It seems like AI regains its TUs at the same time as your soldiers, at the end of AI turn. This is really annoying because of this situation that's been happening to me lately. Alien walks around the corner, shoots and wounds my soldier, gets shot in turn by reaction fire, and ends his turn in this position. So I have a soldier facing alien who spent all his TUs last turn at point blank, and there is nothing I can do to prevent the alien killing my soldier with reaction fire.
Also, it seems really unstable. I keep getting CTDs when alien or my soldier is about to die in my LoS from bleeding, and I seem to experience frequently crash to geoscape during missions.
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