General > Discussion
Help us out: how many scientists do you have?
jcjordan:
--- Quote from: H-Hour on November 02, 2012, 01:27:11 am ---jcjordan: it's now configured so that you can reach the Herakles dropship (12 soldiers) around the same time as the Starchaser (research a Supply UFO). After researching the Stingray in the late-game you can then research a Raptor dropship.
--- End quote ---
Ok thanks I've got one in the queue but haven't got around to researching it yet as I was focusing on weapons/armor as I'm getting killed by the advanced alien weapons now coming on line. Is that change effective in my early Oct version (dated the 4th IIRC) or is that on a more current version?
Triaxx2:
Okay, I'm now to June with 50 scientists and the longest thing to research was the Dragon.
Lynol:
Dev 2.5 ersion, hard campaign, June, 10 scientists, 1 lab. Didn't actually research anything beside some autopsies. Still use starting weapons because I like them, but begin to wonder how far I can go since I need to empty a SMG magazine at point blank range to kill a Taman in armor. Has been super fun so far.
Just began working on Plasma weapons. Second lab is just about to finish, plenty of scientists to recruit. Way more than I need. Some with workers, but I guess I don't have anything to produce yet...
I used my starting money and fundings to build extra bases for radar coverage and interceptor pads + a small garrison. Kept the nations super happy and the money rolling, but my research is way behind what other players probably have at this point. But that's just my approach, I like it a lot.
Sarin:
Standard difficulty:
November 2084, 40 scientists, I made a rush for that amount. It seems ideal to keep up with new items to research, I occasionally have nothing to research before getting something new that opens new possibilities.
Money...well. I have problems keeping Asian Republic and Revolutionary countries happy as my main base in in Asia Minor, so they're outta coverage. I just built a base in Texas, adv. radar and interceptors are up and running, working on defenses and dropship capability. Funding isn't enough to afford everything right away even with selling useless alien items. Affording second workshop base, another interceptor/dropship base and offbase radars with SAMs to protect them seem to be distant future, if I'll ever be able to break even with that.
Triaxx2:
@Lynol: Sniper Rifles work for a long time. Two to three shots will still flatten even an Armored Taman. I haven't run into a Sniper Rifle replacement yet though.
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