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Thanks for making this game

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Anarch Cassius:
I would also like to say thank you. I've been wanting a game like this for ages. I love old tactical games and am glad to have a good one with multiplayer that's totally customizable.

As for reaction fire. I just got 2.5 after 2.4 randomly closed on me after I hadn't saved my campaign for a bit so I don't know what's changed fully yet. But in 2.4 reaction fire definettely not just triggered after firing. What ShipIt said makes perfect sense.

Every movement point you spend once they spot you adds on to their reaction shot. Once you've spent more movement then their gun takes they fire. I've often been shot at approaching an alien and the aliens have done the most damage and gotten their only kills against me via reaction shots. I actually think this is a great system since it's not an instant shot once they see you and the faster their weapon and further you have to close the more shots they take.

Blind fire suppressing vs taking aim at targets that enter LOS seems the difference between setting the reaction shot for quick shot vs aimed shot. Same goes on offense, the quicker the attack you make, the less reaction the enemy gets. This is also nice since it gives a use for quicker weapons like pistols and knives, and a reasonable use at that.

So all in all I think the current system handles it about perfectly. A way to toss flashbangs around corners would be awesome though.

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