General > Discussion
Thanks for making this game
lefty:
I've being playing 2.5 dev and would like to say it's absolutely brilliant. What makes it partically good is the huge amount of scenes and the variaty of weapons with different weakness and strengths.
The one thing that spoiled it is the "reaction fire".
The way that I would expect rection fire to work is, when you walk out behind a wall where the enemy is waiting they shoot you.
But what happens is the reaction fire only triggers after you try to shoot (right after you've selected the fire mode). You can walk into a room full of enemy and nothing will happen as long as you don't try to shoot.
Anyways, this is a dev version I suppose there are expected to be bugs. It's looking like this game will be even better than the origonal once it's finished.
geever:
You should be able to select reaction firemode without actually shooting.
-geever
ShipIt:
The base for reaction fire is the number of TUs spent in sight of the enemy. So, if the alien holds a weapon that needs 8 TUs to fire it, in order to trigger reaction fire your soldier needs to spend >8 TUs (no matter which action) while in the Line of Sight of this particular alien. If your soldiers tries to fire his weapon and the firemode uses more than 8 TUs, the alien shoots first.
Best way to avoid this is just shooting them in the back, like a wimp. ;)
Also, you can choose the firemode your soldier should use in the checkbox of the firemode menu. This is not done automagically.
And, a secondary weapon in the left hand cannot be used for reaction fire.
lefty:
Yeah, I know how reaction fire works. I'm just saying that the way it's implemented makes no sense. It should be triggered when you walk out from behind cover, not just after you try to fire.
geever:
I think it makes sense. You notice the alien, start firing "immediately" but shooting takes like 8 TUs, alien can fire in 5 TUs, then it wil fire first.
-geever
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