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Medpack

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lugalbandak:
Hello guys,

Im trying to search on forums what the different is with 2.4 and 2.5 about medpacks.

seems with dev 2.5 when i heal a wounded soldier he doesnt get any health , or does it only stop bleeding and thus preventing him to die?

tnx

Crystan:

--- Quote from: lugalbandak on October 16, 2012, 02:08:41 pm ---or does it only stop bleeding and thus preventing him to die?

--- End quote ---
Afaik yes.

jcjordan:
Unless thee's been more changes as the new healing system is still undergoing development, yes it does heal some pts in addition to wounds but not to the extent it did in previous versions. So a badly wounded character will need hospital time when back at the base. From what I've read the reasoning is that the field healing is more like triage to stabilize & that full healing should be done at base.

ShipIt:
The first-stage implementation of the wounds system follows this guidlines. There is also this forum thread where DarkRain (he coded it) gives some further information.

GPS51:
It appears to stop bleeding and give 3 hp per "heal" back to the injured soldier up to a certain point. In my case I healed a soldier from 10-16 hp no matter how many times I used the "heal" action on him.

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