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Difficulty

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PurpleYoshi:
I have two things to ask about difficulty, and just one question:

1-What are the differences between alien stats on different difficulties? (accuracy, health, damage dealt, etc.)

2-Is there a way to adjust the starting employees?  Like for example, edit a text file so on very hard I can start with 15 soldiers instead of 8?

3-Not related to difficulty, but any way to make all soldiers male?  I want to make a squad full of NBA players to destroy the aliens.

DarkRain:
1.) According to the code stats are unaffected! There' a comment in the character generation function that says: Add modifiers for difficulty setting here!
Damage is affected with following formulas: if the attacker is alien and the target is not, the damage is multiplied by 1.18 ^ difficulty (with difficulty ranging form -4 to 4), if the attacker isn't alien and the target is the damage is multiplied by 1.18 ^ -difficulty

2.) See: <ufoa dir>/base/ufos/campaign.ufo

3.) Sure, if you are compiling from source, see the function Com_GetCharacterValues in src/common/scripts.cpp

PurpleYoshi:
This requires 2.5 right?  I'm playing on 2.4, but since it's a new game I'll switch over at this point.  If not, I don't have a ufos subfolder in my base folder at all.

PurpleYoshi:
Also, does that mean there is no difference between difficulty other than tne starting resources and the income?  All battles are the same regardless of level, right?  And does difficulty effect how many UFOs there are?

geever:
DarkRain mentioned reduced damage done by PHALANX and increased damage dealt by aliens on higher difficulty. Please reread his post.

-geever

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