Technical support > Feature Requests

Base Improvements

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Quizer:

--- Quote from: geever on January 18, 2013, 02:28:21 pm ---It is their time, they can waste it. I don't think it worth the tries. How many nations we have, 8? That's 16 possible position for the first base. And I would only restrict location of the first base. Other bases will need to be built up from nothing anyway. And if random location doesn't work we can set up a fixed list for possible first-base locations (which is reasonable either: Nations want you to cover most of their area, they can say "We give you one of these bases only").
--- End quote ---
As long as you're aware of it. It makes sense from a storytelling perspective, but you also have to consider that PHALANX is the only game in town. That's a not-insignificant source of political leverage, I think. It could be justified either way. Personally, I rather reload a bunch of times than let my new base be crippled with unbuildable squares and things like that, but that's just me.


--- Quote from: geever ---Hard rocks cannot/shouldn't dig out.
--- End quote ---
I was hoping for a little more detail here - that doesn't even make sense grammatically, let alone in another way. Why were those squares put in in the first place? If PHALANX can choose a base location anywhere in the world, don't you think they could pick a site without unstable or too-difficult-to-work-with geology?

krilain:

--- Quote from: Quizer on January 18, 2013, 08:03:47 pm ---(...) If PHALANX can choose a base location anywhere in the world, don't you think they could pick a site without unstable or too-difficult-to-work-with geology?

--- End quote ---
About this point on that you have focused, I see one possibility. The secret base that Phalanx had built as his first one was not so much expected to be extended, but to be 1/ well hidden and 2/ well protected. Built into the rock like that, and having partly some rocks used for roof, this first base has at least satisfied those 2 criteriums. - Is it to say that having some rocks in the base should imply a defensive bonus to balance (e.g. lower detectability) ?

homunculus:
if bases are at predefined location it takes away the one and only interesting challenge in the game (imho), which is optimizing the radar coverage.

if you are a perfectionist you can avoid the unfavorable bad tile layouts by reloading.

x-com:apoc had an interesting solution in that you had a preview of the base layout before you bought it.

krilain:

--- Quote from: homunculus on January 19, 2013, 02:16:09 pm ---if bases are at predefined location it takes away the one and only interesting challenge in the game (imho), which is optimizing the radar coverage.

--- End quote ---
It isn't about losing the possibility of choosing the starting base position. But this base could suffer the presence of rocks wherever you go.

--- Quote from: homunculus on January 19, 2013, 02:16:09 pm ---x-com:apoc had an interesting solution in that you had a preview of the base layout before you bought it.

--- End quote ---
But applied here , if there is no bonus in having rocks in the base, nobody would never choose such a case.

geever:

--- Quote from: homunculus on January 19, 2013, 02:16:09 pm ---if bases are at predefined location it takes away the one and only interesting challenge in the game (imho), which is optimizing the radar coverage.

--- End quote ---

Read again.

-geever

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