Technical support > Feature Requests

Base Improvements

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ShipIt:

--- Quote from: chris.staddon on January 16, 2013, 09:41:13 pm ---...
And one other thing I notice: When your base is attacked it gives you three options (blow up something, hold in container - whatever that means - or fight to the death. But only one of them ever seems to work. What do the other 2 do?

--- End quote ---

This is not implemented yet.

Quizer:

--- Quote from: chris.staddon on January 16, 2013, 09:41:13 pm ---I'd prefer to design the first base, with the buildings available at the start in a list so you can put them how you want with no time or economic penalty.
--- End quote ---
I second this. The OpenXCom project has implemented this; unless it's a design choice, I don't see why we shouldn't have this option, too. There could be an option in the Gameplay Options called 'custom design first base' or something, which those people who prefer to design their own first base could toggle.

geever:

--- Quote from: Quizer on January 18, 2013, 07:34:06 am --- I second this. The OpenXCom project has implemented this; unless it's a design choice, I don't see why we shouldn't have this option, too. There could be an option in the Gameplay Options called 'custom design first base' or something, which those people who prefer to design their own first base could toggle.

--- End quote ---

short: It IS a design choice.

I was ignoring this thread because it didn't have anything to consider, but now as I see, I should clean up these things before you start voting or so.


We had such an option up to maybe 2.2. Buildings were not free but could be instantly built. We removed this options for several reasons:

1. Storyline: You get the control of PHALANX and the (already existing) base, NOT you are building it. And even if you were the founder of PHALANX you would need time to build up a base. If it takes 10 days to build a facility during the game how could you build it in 0 seconds on start. And as a military officer you cannot demand a specific base layout, facilities or equipment. You get what you get.

In fact the ability to choose the base location anywhere on the globe already harms this point which I don't like either. I'm thinking about a feature which offers you 2 random locations per nation to select your 1ST base. It would be more realistic. (Some of you will probably hate it.)

2. Gameplay: The "free build" option we have allowed to build anything you could afford instantly and money was not a limit at this stage. So not just 1 Interceptor Hangar, 1 Laboratory, and so, which are in the default layout. This could give the player an unfair advance in the campaign compared to those are using the default layout. (At that time UFOs were stored in base, one could set up UFO stores instantly too). So it was considered as a CHEAT.

To add a bit more variability to the game, I plan creating a few more initial base layouts with about the same building sets (maybe 1 or 2 more/less) and select one randomly for 1st base.

-geever

Quizer:
You are aware that if people aren't satisfied with their random layout or base location, they're just going to restart / reload until they get a satisfactory outcome, right?

For base layouts, it may actually be a good idea and a worthwhile tradeoff - if the base has less buildings than usual, that means you have more money left over, which may be useful, even if you have to deal with build times. It's a trade-off worth considering.

What about those unbuildable squares? What is the reasoning for those?

Also, will the ability to sell / decommission a base be added eventually?

geever:

--- Quote from: Quizer on January 18, 2013, 12:04:35 pm ---You are aware that if people aren't satisfied with their random layout or base location, they're just going to restart / reload until they get a satisfactory outcome, right?

--- End quote ---

It is their time, they can waste it. I don't think it worth the tries. How many nations we have, 8? That's 16 possible position for the first base. And I would only restrict location of the first base. Other bases will need to be built up from nothing anyway. And if random location doesn't work we can set up a fixed list for possible first-base locations (which is reasonable either: Nations want you to cover most of their area, they can say "We give you one of these bases only").


--- Quote from: Quizer on January 18, 2013, 12:04:35 pm ---What about those unbuildable squares? What is the reasoning for those?

--- End quote ---

Hard rocks cannot/shouldn't dig out.


--- Quote from: Quizer on January 18, 2013, 12:04:35 pm ---Also, will the ability to sell / decommission a base be added eventually?

--- End quote ---

Sell: no. Destroy: yes.

-geever

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