Technical support > Feature Requests
Base Improvements
Snowblind:
How about that every building in a base has to be built on a 'tunnel' building first. That is just an empty corridor (4-way, of course) dug out of the rock? Then you'd have a fort type building, (security zone or fortified hall) you could build which is where your soldiers would have top priority in spawning and would include, whatever, autoguns and excellent cover.
Corridors could be dug out in 2-3 days for 10000/square so you could map out your new base and build on top of the tunnels.
Think of the entrance to NORAD. It's not a ramp and then people's bedrooms. It's just a long assed tunnel carved through the rock until far down. A long assed tunnel is great for base defense, so maybe some folks would carve out their base and leave the gap between their hangars and main entrance a corridor and have a security area at the end of it?
Anyways, it costs so much and takes alot of time to get a well designed base up and running in UFOAI, my idea might make it more simple and add a bit more strategy in base-laying. Most folks will probably not leave a vacant tunnel unused just to have a clear line of fire incase of invasion, but the more paranoid will.
It sets aside using living quarters and storage rooms as buffers for defense, bases get invaded, why not have a dedicated structure used to deal with it?
homunculus:
true, the phalanx bases are pathetic, but aliens who are trying to invade are even more pathetic.
if the aliens are supposed to have any chance at all, i guess they should create a breach somewhere with bombardment from the ufo (some broken terrain and building models needed), and then use some nice things like poison gas and smoke (and ir-goggles to see through the smoke except for the shevaar who see infrared anyway and should therefore not be affected by smoke), and grenades with some shockwave.
but then players will probably ask for gas masks for the soldiers, and corridors with armored mechanical machine guns that aren't affected by such cheap tricks at all, and from the top of my incompetent civilian head, i don't seem to have a good idea how the aliens could ever invade such base.
i wonder how effective even an ordinary CH4 gas cylinder (open), tossed into a room and thereafter ignited, would be at clearing out a room in the current phalanx base?
Anarch Cassius:
Well if the bases had more destructability and the aliens had more heavy weapons that could be interesting.
You could also have the alien ship bombard the base before attack. They don't want to destroy it, they are trying to take it intact like we do to theirs but they could rattle the windows a bit before hand. This would be like the pre-damage for crashed aliens and possibly some base pre-damage too.
If the UFO took heavy fire coming in it should do less, so there is some incentive to fire at UFOs and risk interceptors when you probably can't really bring it down in time.
Also simply having the base invasion options regarding the power plant, aircraft and containment should make the results a lot more interesting and give the aliens more partial victories for their efforts.
ShipIt:
--- Quote from: homunculus on December 15, 2012, 11:08:29 pm ---... they should create a breach somewhere with bombardment from the ufo ...
--- End quote ---
Sometimes there will be no UFO.
Nutter:
Explosives.
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