project-navigation
Personal tools

Author Topic: autosell on disassembling (and autobuy)  (Read 3721 times)

Offline homunculus

  • Sergeant
  • *****
  • Posts: 387
    • View Profile
autosell on disassembling (and autobuy)
« on: October 11, 2012, 08:22:41 am »
would be nice if 'autosell' worked on disassembling also.

ufo parts and alien materials do have the checkbox, but as far as i have seen, it currently seems to apply to mission return only, but i never get ufo parts and alien materials from mission.
i don't have the very latest 2.5-dev, though, sorry if that is already done.

another topic entirely, is it possible to have 'autobuy'?
for example, to fix the amount of sniper ammo (or some other item) in bases and autobuy when it gets lower?

Offline geever

  • Project Coder
  • PHALANX Commander
  • ***
  • Posts: 2561
    • View Profile
Re: autosell on disassembling (and autobuy)
« Reply #1 on: October 11, 2012, 02:15:36 pm »
would be nice if 'autosell' worked on disassembling also.

ufo parts and alien materials do have the checkbox, but as far as i have seen, it currently seems to apply to mission return only, but i never get ufo parts and alien materials from mission.
i don't have the very latest 2.5-dev, though, sorry if that is already done.

Please create a feature request on this on our Tracker.

another topic entirely, is it possible to have 'autobuy'?
for example, to fix the amount of sniper ammo (or some other item) in bases and autobuy when it gets lower?

Create another feature request for this, I'll look into it.

-geever

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: autosell on disassembling (and autobuy)
« Reply #2 on: October 11, 2012, 02:22:38 pm »
geever, the market interface for UI2 already slightly implies an "autobuy" feature, even though we don't have it. I changed the auto-sell checkbox to a "lock" icon, which suggests the player is "locking" current stock levels. Would be nice if it worked this way if you find the time.

Nokim

  • Guest
Re: autosell on disassembling (and autobuy)
« Reply #3 on: October 11, 2012, 03:35:29 pm »
I changed the auto-sell checkbox to a "lock" icon, which suggests the player is "locking" current stock levels. Would be nice if it worked this way if you find the time.
What about high/low marks? Fixed value can be inconvenient sometimes... And expensive if game sells cheaper then buys.

Offline homunculus

  • Sergeant
  • *****
  • Posts: 387
    • View Profile
Re: autosell on disassembling (and autobuy)
« Reply #4 on: October 11, 2012, 05:13:08 pm »
What about high/low marks? Fixed value can be inconvenient sometimes... And expensive if game sells cheaper then buys.
: )

and what about automanufacture?
« Last Edit: October 11, 2012, 05:40:04 pm by homunculus »

Offline geever

  • Project Coder
  • PHALANX Commander
  • ***
  • Posts: 2561
    • View Profile
Re: autosell on disassembling (and autobuy)
« Reply #5 on: October 11, 2012, 05:38:21 pm »
: )

and what about automanufacture?

What about a big WIN button?

-geever

Offline homunculus

  • Sergeant
  • *****
  • Posts: 387
    • View Profile
Re: autosell on disassembling (and autobuy)
« Reply #6 on: October 11, 2012, 05:50:05 pm »
Please create a feature request on this on our Tracker.
Create another feature request for this, I'll look into it.
-geever
username 'homunculus' seems to be taken in sourceforge (unless it is invalid somehow), so in any case i need to think of another username, and that may take ages.
: (
What about a big WIN button?

-geever
and what about multiple assignments in workshop, with priorities, max number of assigned workers, and triggers like automanufacture if stock is too low?
and what about workshops helping to repair interceptors?
rather than reinventing the wheel, i think what we need is just to adopt such program from a real life factory scheduling (if ufo:ai can display pdf reports, that is).