project-navigation
Personal tools

Author Topic: Hyperion  (Read 25899 times)

Offline ShipIt

  • Project Artist
  • Captain
  • ***
  • Posts: 906
    • View Profile
Re: Hyperion
« Reply #45 on: March 30, 2014, 09:47:58 am »
The first step in texturing should be to create a proper UV-map in Blender. There are plenty of good tutorials about this in the web.

It is also possible to paint the mesh in Blender and create a texture from that.

Offline AntJam

  • Rookie
  • ***
  • Posts: 91
    • View Profile
Re: Hyperion
« Reply #46 on: March 30, 2014, 01:03:50 pm »
I found this tutorial handy...he rambles on a bit but for un-wrapping a complex shape all the basics are here
http://www.youtube.com/watch?v=vB79dZHp-vA

Offline Noordung

  • Squad Leader
  • ****
  • Posts: 285
    • View Profile
Re: Hyperion
« Reply #47 on: March 30, 2014, 01:24:21 pm »
yes i know about that tutorial. guys speaks funny. bit it did help me. there are also other tuorials blender cookie got some nice tutorials.

if i put 2 or more exactly the same things in UV map one on another (lets say tires) will that uv map work in md2?

Offline ShipIt

  • Project Artist
  • Captain
  • ***
  • Posts: 906
    • View Profile
Re: Hyperion
« Reply #48 on: March 31, 2014, 07:46:23 am »
yes i know about that tutorial. guys speaks funny. bit it did help me. there are also other tuorials blender cookie got some nice tutorials.

if i put 2 or more exactly the same things in UV map one on another (lets say tires) will that uv map work in md2?

Yes.

Offline Noordung

  • Squad Leader
  • ****
  • Posts: 285
    • View Profile
Re: Hyperion
« Reply #49 on: April 28, 2014, 08:26:20 pm »
wast happy about previous raptor i made but than im not happy about this one either... should i do new one?

and what is this RMA tiles. how big is 1x1 RMA? i sow someone talking about that in some other topic about some other dropship...

Offline Duke

  • Administrator
  • PHALANX veteran
  • *****
  • Posts: 1037
    • View Profile
Re: Hyperion
« Reply #50 on: April 28, 2014, 11:12:44 pm »
32x32 mapunits: 1 cell
8x8 cells: 1x1 RMA
Firebird tile is 3x2 RMA

Offline Noordung

  • Squad Leader
  • ****
  • Posts: 285
    • View Profile
Re: Hyperion
« Reply #51 on: April 29, 2014, 09:10:00 pm »
so here it is last raptor. and this one is really last one. 2x2RMA
there will be some minor changes with engines, some details on landing gear... for wishes tell me now ;D

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Hyperion
« Reply #52 on: April 29, 2014, 10:29:26 pm »
awesome - once you are done, just upload the archive and i will put it into datasource.

Offline Noordung

  • Squad Leader
  • ****
  • Posts: 285
    • View Profile
Re: Hyperion
« Reply #53 on: May 01, 2014, 02:27:10 pm »
finished. now unwraping and crashed versions.

Offline Noordung

  • Squad Leader
  • ****
  • Posts: 285
    • View Profile
Re: Hyperion
« Reply #54 on: May 02, 2014, 12:37:31 pm »
now only crashed versions. i hope we get some volunteers for textures.

Offline Noordung

  • Squad Leader
  • ****
  • Posts: 285
    • View Profile
Re: Hyperion
« Reply #55 on: May 06, 2014, 12:45:26 pm »
crashed raptor.

Offline kurja

  • Captain
  • *****
  • Posts: 504
    • View Profile
Re: Hyperion
« Reply #56 on: May 06, 2014, 12:56:45 pm »
finished. now unwraping and crashed versions.
Looks great. do I understand correctly that wings are not visible at lowest elevation? Will actors be able to walk under them?

Offline Noordung

  • Squad Leader
  • ****
  • Posts: 285
    • View Profile
Re: Hyperion
« Reply #57 on: May 06, 2014, 12:59:13 pm »
yes.

Offline kurja

  • Captain
  • *****
  • Posts: 504
    • View Profile
Re: Hyperion
« Reply #58 on: May 06, 2014, 01:00:31 pm »
awesome ^2 =D

Offline Noordung

  • Squad Leader
  • ****
  • Posts: 285
    • View Profile
Re: Hyperion
« Reply #59 on: May 20, 2014, 11:12:20 pm »
not sure if anyone doing texuters for raptor. so here are some really really bad ones. maybe we can use them unil someone can do better ones. and some improved md2 files. older had one problem.