Development > Artwork

Dropship/Fighter Contribution

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Anderty:

--- Quote from: H-Hour on October 04, 2012, 07:29:05 pm ---Yeah, very promising shape. Can you show some more with interior, etc? Just so you know, we'll need two types of models:

1. A complete model with (preferably) not too many polys for flying around the geoscape.

2. A 2-part model that allows us to hide one part to show the soldier interior (see how the firebird is done).

I can do some texturing work if you're not good at it, but I would at a minimum need it to be unwrapped elegantly.

(other positives: shapes look easy to create no-clips for in radiant, looks like a nice reasonable size to fit on a dropship tile, yes to the 2084 tech and not sci-fi opera).

--- End quote ---

I'll do first one tomorrow.

'bout texturing - nah, I'm master of all digital trades, except, pure art, so I'll handle it XD. Just wait day or 2, and you'll see ;D.


--- Quote from: geever on October 04, 2012, 07:24:20 pm ---I think it would just perfect for Hyperion.

The campaign doesn't support more than one pilots per craft, so we should stick to one.

-geever

--- End quote ---

I thought so. Ok, let it be so! One master pilot should be good enough too!


--- Quote from: Latino210 on October 05, 2012, 12:54:10 am ---Cool model. I am into 3d models, too. May I know what program have you used? I cannot find any reliable program able to export the files to .md2 apart from that horrible fragMOTION! I can use the Sketchup quite well, but I have no idea how to export the files in an usable format...

--- End quote ---

Used - almighty Blender (I prefer it to 3D's max, but max should be good too. Still, blender warms my heart much more :D).
'bout exporting - I'll gather knowledge 'bout exporting right after I'll finish texturing, when I'll have ready model for doing so. So, wait till that time, and I'll share any Intel, I'll gather. May be, there's some plugins for Blender, but, I think, 3D's max 86% of chance, that he has proper plugin for such exporting maneuvers.

Latino210:
All right, thanks. If I was in you I would be sure to be able to export the finished file before doing the design. Can you imagine the pain at the though of having created a good model and having no way to make it work ongame?

Mattn:
blender should come with an exporter (just make sure to only export one frame - otherwise the mesh will get really big without any animation)

3dsmax: we have maxscripts in our repo to export from 3dsmax

see our wiki

but now the more important part: I like this model and i agree with geever - it could be perfect as the hyperion.

H-Hour:
Nice work on the two-part model. Simple, clear interior that will be easy to integrate into the battlescape's grid system.

One request for the interior texturing: since this will be a fighter/dropship, can you draw onto the walls some straps or something that could be used to strap the soldiers in? I imagine they'd get tossed around pretty bad in the back while the pilot is dogfighting if they didn't have some way to anchor to the walls.

Anderty:

--- Quote from: H-Hour on October 05, 2012, 10:17:35 am ---Nice work on the two-part model. Simple, clear interior that will be easy to integrate into the battlescape's grid system.

One request for the interior texturing: since this will be a fighter/dropship, can you draw onto the walls some straps or something that could be used to strap the soldiers in? I imagine they'd get tossed around pretty bad in the back while the pilot is dogfighting if they didn't have some way to anchor to the walls.

--- End quote ---

Funny thing, I thought so too, that's why I already working on that :D.

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