Development > Artwork
Dropship/Fighter Contribution
geever:
--- Quote ---As it's easy noticeable ship is all covered in cutting-edge production advanced nano-tube alloy plating.
--- End quote ---
Nano-tubes are the base of the Alien technology. Another research article we have says (Alien Materials (?) ), that we couldn't manage to make them. And Hyperion should be an early, completely human/tech based craft.... so the story needs adjustments...
-geever
Anderty:
--- Quote from: geever on October 08, 2012, 04:59:50 pm ---Nano-tubes are the base of the Alien technology. Another research article we have says (Alien Materials (?) ), that we couldn't manage to make them. And Hyperion should be an early, completely human/tech based craft.... so the story needs adjustments...
-geever
--- End quote ---
That's, actually, base reference. I not intended to make fully fledged ufopedia data, so adjustments any way must be done :P. As well, yes, I miss-watched that, somehow... but saracen intel says its using such tech... mystique?
H-Hour:
In the *spoiler*tech tree outline*spoiler* I'm working towards, it's actually placed in the middle game, so it's pretty flexible in terms of the technology used. I think we're not meant to be able to manufacture alien materials, but that's why we salvage them from disassembled UFOs, if I understand that correctly.
Anderty:
--- Quote from: H-Hour on October 08, 2012, 06:06:07 pm ---In the *spoiler*tech tree outline*spoiler* I'm working towards, it's actually placed in the middle game, so it's pretty flexible in terms of the technology used. I think we're not meant to be able to manufacture alien materials, but that's why we salvage them from disassembled UFOs, if I understand that correctly.
--- End quote ---
Well, as I remmember in base description - hyperion is early game. But, well, I guess it's much more better, if placed in mid game. As well, If needed, modifications toward intel can be done, attaching some alien tech (alien materials for sure, as it's armored craft). And you just remainded me one thing. I wanted to make much more beatifull version of heracles craft, as this one - is... you get it. Don't worry, model making is easy and fast, so tommor you'll se my concept of such craft. As well, I took some 30 min on sniper rifle model.
It should be put in another topic, when I'll add assault rifle, machine gun and smg updated versions.
And I'll finish crashed one by any moment.
geever:
--- Quote from: H-Hour on October 08, 2012, 06:06:07 pm ---In the *spoiler*tech tree outline*spoiler* I'm working towards, it's actually placed in the middle game, so it's pretty flexible in terms of the technology used. I think we're not meant to be able to manufacture alien materials, but that's why we salvage them from disassembled UFOs, if I understand that correctly.
--- End quote ---
That techtree is wrong. Our design article of Hyperion says:
--- Quote ---This craft becomes available in the early game, after research. It is entirely human-tech based.
--- End quote ---
-geever
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