Development > Artwork

Dropship/Fighter Contribution

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Anderty:

--- Quote from: H-Hour on October 07, 2012, 07:35:14 pm ---Looking very nice. You're right, no one will see the bottom unless we crash it! :)

--- End quote ---

Oh, right, forgot 'bout crashing. Damn, much more work to do T.T. But ok, thx for reminding.

geever:

--- Quote from: H-Hour on October 07, 2012, 07:35:14 pm ---Looking very nice. You're right, no one will see the bottom unless we crash it! :)

--- End quote ---

Players can rotate the model on the UI to any direction. So, it doesn't need much details, but don't make it simply grey-painted, please.

-geever

Anderty:

--- Quote from: geever on October 07, 2012, 08:30:10 pm ---Players can rotate the model on the UI to any direction. So, it doesn't need much details, but don't make it simply grey-painted, please.

-geever

--- End quote ---

Yes, I remembered that after a while. As well, I didn't considered left it grey. It just won't be much detailed, as detailing take 'lot of time.

Anderty:
Done.

I, currently, can't make normal map, as I didn't made high-poly mesh, as well I can't do that in image editor too, as using normal map making plugins don't reveal pleasant achievements (may be, if I render light-map and add it to texture, may be plug-in generated normal map should be much more nicer... I'll give it a try.).

So, I attached archive with blend files (I don't want to export them in other formats now, as realy tired and should do some work first, so, bare with me. It was great pleasure to spent free time to Hyperion, but I should spend some time to work too, as 0 progress is kinda noticeable :P).

blend files have 3 type of models: geoscape, battlemap and flying/closed one (for flight mode, with closed drop section.)

I'll make crushed one tomorrow.


--- Quote from: H-Hour on October 07, 2012, 12:33:23 pm ---Our wiki has some information about exporting from Blender, although it may be out of date. Please give it a shot and update the wiki if you find anything incorrect.

If you're unable to get it working, don't worry. Provide a OBJ file of the model and I will get it to MD2 for you. We'll probably rename the MD2 and texture files before we add it anyway, so this is not a problem for us.

Please also specify what license you are willing to release under. We prefer GNU General Public License 2.0 or later. But we're also happy with CC BY-SA 3.0 if you'd prefer that.

--- End quote ---

I choose GNU 2.0.

As I see now, only normal map, reflect map and crashed one is needed. Something else?

Anderty:
And some info.

Project, originally, was made by Russians at early 2045, but, as lack of tech, project was freeze. After so many years, current knowledge gave access to unbelievable successive working prototypes.

Using so much powerful thurst engines result in ability to fly without wings, relaying on thurst air pressure, rather than on aerodynamics. Thursts, as well, are advanced vertical thurst system implementation, which is very important for drop-ship aircraft.
As it's easy noticeable  ship is all covered in cutting-edge production advanced nano-tube alloy plating. Some of those plating are very durable and physically inpenetrable cover, for defending important sections of craft.
Other, most of them, are boosted stealth alloys, making craft invisible (for electronic warfare), despite it's clearly heavy architecture. Of 'course, it's not good as Saracen stealth technology guidelines, but it's still considerably much better, than it should be. Stealth plating, in advance, gives considerable protection too.

As Hyperion have many secondary vertical thurst engines, it's quite maneuverable craft, but as developer suggest, it's quite harsh for crew to do so. If craft is only piloted, than such ability is neat, but with crew aboard, aircraft should stick to classic air combat acrobatics. May be, professional pilot skills can change that, but it still depend on crew readiness.

Did I mentioned, that only 6 crew members can be transported? Well, now you know. You must understand, that for advanced fighting and transporting abilities, some sacrifice is required.

As Mass production of such craft is considerably high, nations still agree to release mass produced versions, as prototype stage was early finished. Current service release is first. I can tell for sure, that next modification release won't be released soon, as I can't foresight any more cutting-edge tech humanity has, to improve current craft build.

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