Development > Artwork
Dropship/Fighter Contribution
Nutter:
Okay...as soon as this is implemented, I'm reinstalling the game.
And never using the Firebird again. Unless I really, really have to.
geever:
--- Quote from: Nutter on October 07, 2012, 01:30:24 pm ---And never using the Firebird again. Unless I really, really have to.
--- End quote ---
Someone is upgrading Firebird also, if I'm right...
-geever
Crystan:
--- Quote from: geever on October 07, 2012, 01:39:48 pm ---Someone is upgrading Firebird also, if I'm right...
-geever
--- End quote ---
Yup. http://ufoai.org/forum/index.php/topic,6873.15.html
Anderty:
So, almost there. Interior and bottom hull part left. (Bottom wouldn't bee much detailed, as no one will look there so much. Except, if air combat will work as intended, than I'll make little update, where bottom textures would be little more detailed.)
I haven't draw textures since very looooong time ago, so I work pretty slow... still, I'm glad, progress is pretty fast.
Thought, If I tried to make high-poly object first and make textures from that, making low-poly model textures should be faster and easier... but, thought, If do like I do now - textures are making additional depth by themselves, which is - great.
After I'll finish texturing, I'll try to add little bit more detail, by adding chassis... I'm against them, as I know by personal experience: professional pilots can land crafts so smooth, that you can't even tell, are you landed yet. And as phalanx recruit only best of the best... so, plane, designed for cover troops by itself on land, must land with all its body. So chassis - is bad. Anyway, I'll ad small ones, which won't make any big difference in height.
As well - may be, someone have nice interior textures? As I'll be more than happy to put some to use.
H-Hour:
Looking very nice. You're right, no one will see the bottom unless we crash it! :)
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