Development > Artwork
Dropship/Fighter Contribution
Anderty:
Progress so far.
Texturing is very time consuming, but - fun.
Bout exporting, I'm still experimenting. I hate blender render engine, that's why many materials won't work properly in it, as I use Cycles render engine.
I attached blend file too, just in case. If sometime, someone will take time and will guide me, how to do it properly and show me it alive - I'll consider full-way project working. I mean, I'll do all way through in modeling, but right after I'll understand system.
Please, be conservative to changes, as I tried many shapes and designs, coming to such appealing one wasn't easy for me. As well I put many "realistic" touch in it (As we can imagine in it '-.-). If needed, I can write full information data. As well I have idea to preview picture to aircraft's, but that's another topic.
As well I have design question - how many weapon slots it'll have? Cu'z 2 'projectile' slot's I made already (shaft style doors near pilot. Those aren't thrusts, as, I guess, people guessed. Those are weapons). If aircraft battle system will work as I immagine, than some weapon slotting will be kinda interesting.
H-Hour:
Two weapon hard points is good for this craft.
ShipIt:
--- Quote from: Anderty on October 06, 2012, 10:11:34 pm ---Please, be conservative to changes, as I tried many shapes and designs, coming to such appealing one wasn't easy for me. As well I put many "realistic" touch in it (As we can imagine in it '-.-). If needed, I can write full information data. As well I have idea to preview picture to aircraft's, but that's another topic.
--- End quote ---
Not sure if I got this right. For sure nobody will touch your work here without need.
Anderty:
--- Quote from: ShipIt on October 07, 2012, 08:42:54 am ---Not sure if I got this right. For sure nobody will touch your work here without need.
--- End quote ---
Oh, I meant, that people can use it, as it's contribution to open-source project. What I mean - if changes must be done, consider them minimal, as for me - making design for this drop ship was one hell of a ride XD.
But, well, it's ok. I should finish texturing today, so, ship soon will be ready. I still wan't to learn better, how I should export it properly, so, please, If anyone downloaded current .md2 files, can you tell, does it work right? (As there's no attached texture still, that shouldn't be error for now).
H-Hour:
Our wiki has some information about exporting from Blender, although it may be out of date. Please give it a shot and update the wiki if you find anything incorrect.
If you're unable to get it working, don't worry. Provide a OBJ file of the model and I will get it to MD2 for you. We'll probably rename the MD2 and texture files before we add it anyway, so this is not a problem for us.
Please also specify what license you are willing to release under. We prefer GNU General Public License 2.0 or later. But we're also happy with CC BY-SA 3.0 if you'd prefer that.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version