Development > Artwork

Dropship/Fighter Contribution

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Sandro:
Nice model. Really nice. But being the tech guy I am, cannot skip asking following questions:
1) Six engines, right?
2) Why only 4 of them get shaped intake ducts, while the front ones get only the outline?
3) What is the point of wedge-shaped gap between the front engines' intakes and the outer small part of fuselage?

Anderty:

--- Quote from: Sandro on October 05, 2012, 11:55:31 pm ---Nice model. Really nice. But being the tech guy I am, cannot skip asking following questions:
1) Six engines, right?
2) Why only 4 of them get shaped intake ducts, while the front ones get only the outline?
3) What is the point of wedge-shaped gap between the front engines' intakes and the outer small part of fuselage?

--- End quote ---

1)No, 2 ultimate, top-end-edge engines ever build by humanity, acting as powerful enough, to power such aircraft, making it fighter and drop-ship too. As well, they're vertical thrust engines.

2)Those engines don't use much air, as they're not on aerodynamic basis, but air pressure technique, mixing little oxygen with liquid oxygen as fuel. Such method is very experimental, that's why Hyperion is only aircraft with such technology. It's still experimental prototype, so, massive production isn't option. As well, such cutting-edge tech isn't fairly cheap.
'Bout top intake ducts - they're not for main engines. For more effective take-off and landing, additional small engines were added at bottom aileron. As well they work as additional extreme maneuverability function to craft, but such overload is pretty heavy for pilot and crew, so that option is used only in emergency purpose.

3)Well, can you describe, why all artists in world won't draw anime for me? I can't. So, can I describe, why I wanted add this gap? Sure I can, but it won't change any-thing. I like it as it is and, though, it look more interesting, than just boring wing-like thing from main hull. By this gap, it's making little bit more interesting form. ;D

Feel free to test me more. I like it XD.

Anderty:
UPDATE

I thought it should be nice, to show progress so far.

I have question: does .md2 use alpha channels as transparent units, or not? Cuz I wan't place text on separate flats for many purposes, but can't figure, does engine support such feature.

H-Hour:
Looking nice. No, we don't support any alpha channels in our current models.

If you haven't seen it yet, you might want to take a look at our Artwork page which has information on normalmaps, glowmaps and specularity maps.

Mattn:
nice progress. can you maybe export the mesh already as an early md2 version and attach it here? i would like to test the shape in a few maps to give some more feedback about it.

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