Are they correct ?
What I see in v2.4 :
- Instant shot : 1 shot for X damages (non checked). TUs real cost is according to UFOpaedia.
The animation shows a small white "smoky" circle traveling along with the load. May be it is a shock wave ?
- Auto mode (three shots) : 3 simultaneous widespread shots (trident pattern) for 3*X damages (non checked). TUs real cost is ok.
The animation shows one traveling circle along the aiming line, and two, Y degrees each sides.
- Aimed shot : 2 to 3 (?) consecutive shots along the aiming line for X damages (non checked). TUs real cost is still ok.
The animation shows three chained circles.
My point is :
Either "aiming" means just "taking time" to have a precise single shot, just as with the sniper rifle, and animation for aimed shot should be the same as for the instant shot, or
"aiming" means "applying punishment a longer time", as it could be, say for the continuous fire a LASER weapon's (although not implemented for LASERs in-game), and damage should be greater than the instant shot's.
What do you think ?
(I suspect this not being a bug, rather a design flaw).