project-navigation
Personal tools

Author Topic: [MAP] Small bugs  (Read 5185 times)

Offline Rodmar

  • Squad Leader
  • ****
  • Posts: 239
    • View Profile
[MAP] Small bugs
« on: October 04, 2012, 03:51:25 pm »
"Offices Complex" : Mc Kinnsi building

1/ inner door at first (ground level) floor can be opened and closed, but not walked through.
2/ rooftop's sheltered exit : not possible to climb past the last stair, and thus to reach rooftop as scheduled.

"Rivertown" :
It is obvious that the map is not polished yet, nevertheless :

1/ left-most red-roof building with kitchen : (some) ground level windows may be walked through (crouching).
2/ largest grocery : there is a box on the ground near the cash register. When an alien stand on it, his head emerge from the ground above ! He is seen and can see. There seems to be some space between the two lower levels, as we can see at the other river's bank from within the groceries.

Offline ShipIt

  • Project Artist
  • Captain
  • ***
  • Posts: 906
    • View Profile
Re: [MAP] Small bugs
« Reply #1 on: October 04, 2012, 04:44:21 pm »
I will take a look at this asap. Of course, some screenshots would help a lot.

Offline Rodmar

  • Squad Leader
  • ****
  • Posts: 239
    • View Profile
Re: [MAP] Small bugs
« Reply #2 on: October 04, 2012, 08:46:28 pm »
Here your are (for the grocery only, sadly) !

Next time, I will take more screenshots.

Offline ShipIt

  • Project Artist
  • Captain
  • ***
  • Posts: 906
    • View Profile
Re: [MAP] Small bugs
« Reply #3 on: October 04, 2012, 08:50:42 pm »
"Rivertown" :
It is obvious that the map is not polished yet, nevertheless :

1/ left-most red-roof building with kitchen : (some) ground level windows may be walked through (crouching).
2/ largest grocery : there is a box on the ground near the cash register. When an alien stand on it, his head emerge from the ground above ! He is seen and can see. There seems to be some space between the two lower levels, as we can see at the other river's bank from within the groceries.

I fixed the second one.

First one, well, the pathfinding allows actors to pass there. Not sure if this is intentional.

"Offices Complex" : Mc Kinnsi building

No idea what map this could be.

Offline ShipIt

  • Project Artist
  • Captain
  • ***
  • Posts: 906
    • View Profile
Re: [MAP] Small bugs
« Reply #4 on: October 04, 2012, 08:52:58 pm »
riverTown_youAreUnderArrest.jpg made me rofl  ;D

Nice catch, sir!

Offline Duke

  • Administrator
  • PHALANX veteran
  • *****
  • Posts: 1037
    • View Profile
Re: [MAP] Small bugs
« Reply #5 on: October 04, 2012, 09:11:25 pm »
@ShipIt:
McKinnsi is the 'tower' map.
The door is not high enough to walk through upright (maybe the floor is too high ?)

Offline Rodmar

  • Squad Leader
  • ****
  • Posts: 239
    • View Profile
Re: [MAP] Small bugs
« Reply #6 on: October 04, 2012, 09:18:11 pm »
Thanks !
I was quite short on stun grenades after that.

The other map should be :
"An office complex in the outskirt of a town" (L3146) (only four maps in poedit which title has "office").
there is a building with a brand name in big letters : Mc-Kinnsi
That's a "long" time ago, but I recall now, that the biggest  building's first floor was a car park, linked to the Mc-Kinsi's own basement through underground corridors and a boiler room.

Offline ShipIt

  • Project Artist
  • Captain
  • ***
  • Posts: 906
    • View Profile
Re: [MAP] Small bugs
« Reply #7 on: October 08, 2012, 02:15:27 pm »
"Offices Complex" : Mc Kinnsi building

1/ inner door at first (ground level) floor can be opened and closed, but not walked through.
2/ rooftop's sheltered exit : not possible to climb past the last stair, and thus to reach rooftop as scheduled.

Looking at the +tower mapĀ“s history it is quite clear it was shifted in an unfavourable way, probably when the map was switched to RMA. This caused a lot of problems regarding the actors movement grid. I already fixed a lot of this in an earlier attempt and by now this problems should mostly be solved.

Thanks for reporting.

Offline Rodmar

  • Squad Leader
  • ****
  • Posts: 239
    • View Profile
Re: [MAP] Small bugs
« Reply #8 on: October 11, 2012, 11:17:48 pm »
This is not a bug, but if you have some time...

In the "Mansion near the coast" map, in the main hall, the space bellow the staircase seems large enough... still you can't go there. May be add some 1-square furniture such as a lowboy or a plant, or extend the banister to the kitchen 1 square.

Offline ShipIt

  • Project Artist
  • Captain
  • ***
  • Posts: 906
    • View Profile
Re: [MAP] Small bugs
« Reply #9 on: October 12, 2012, 06:32:26 am »
Problem is, the map suffers from this bug. And at some point I decided to not touch it anymore until this problem is solved.

Just in case you want to try and put something in there, take a look here.