Dear sirs
In the next weeks I will be willing and able to give some time to UFO:AI. I've already posted a nice, little map in Mapping, I hope it will be included in the next release.
I'd really like to make a big, ambitious mod for UFO and I d'like to know if it's feasible to include all those modifications in the game. It's just a "feasibility study", I wish to know if it's feasible or if I should just stick to mapping. Here are the modifications I'd like to make:
A new world map with new cultural/climatic zones. New nations.
A lot of new maps with a really different undertone. I've already designed some of them.
New weapons and equipment, both for aliens and for XCOM. Some of the equipment must be buildable, some not.
Remove the dogfights for some kinds of mission. Some aliens will emerge from underground and the player's only choice would be to do the ground missions. I was thinking about making some kind of UFOS impossibly hard to detect and having them start some specific ground missions everytime.
Human rebels and cultists with human weapons, while the aliens use their aliens-only weapons.
Artillery! Humanity in UFO AI has forgotten the concept of artillery and indirect fire! I was thinking about a heavy artillery fired from far away. The soldier will just "paint" the target with a laser designator and enjoy the fireworks.
Do you think that it will be feasible? Please, keep in mind that I am an electric engineer. I know the basics of programming and logic, but I cannot tell a line of code from a wheelbarrow!