General > Discussion

2.5 dev questions

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H-Hour:
I am in favor of removing it, but at the moment Piloting skill effects a pilot's chance of surviving a crash (I believe). In theory we will have rescue missions if a pilot survives. Personally I think the skill is entirely superfluous and haven't heard a good use for it yet. Some people have suggested better fuel consumption, or the aircraft flies faster, neither of which make a lot of sense to me.

kbs666:

--- Quote from: H-Hour on September 25, 2012, 07:08:25 pm ---I am in favor of removing it, but at the moment Piloting skill effects a pilot's chance of surviving a crash (I believe). In theory we will have rescue missions if a pilot survives. Personally I think the skill is entirely superfluous and haven't heard a good use for it yet. Some people have suggested better fuel consumption, or the aircraft flies faster, neither of which make a lot of sense to me.

--- End quote ---
I think you could make a reasonable argument that general piloting skill could improve range (reduce fuel usage), by better navigation, and higher speed, experience/skill at throttling engines and maneuvering at high speed. Dropping it in favor of less complexity would be fine with me as well.

Would be nice if dropship pilots got some improvement in evasion skill over time. I'm reluctant to shift over a combat ace to dropship piloting but without doing so the dropship never gets better evasion for those instances when the UFO's attack the dropship.

Another question: is it a bug that I can't look at some levels of some maps even though the aliens can move around there and my troops can get there if I send them to a lower/higher level I can see? Heppened on the ferry, mine and human base maps.

H-Hour:

--- Quote from: kbs666 on September 26, 2012, 01:42:56 am ---Another question: is it a bug that I can't look at some levels of some maps even though the aliens can move around there and my troops can get there if I send them to a lower/higher level I can see? Heppened on the ferry, mine and human base maps.

--- End quote ---

Sorry to ask a stupid question, but are you away you can change the level you are viewing with the number buttons on the left of the hud (or the up and down arrows)? I just loaded ferry and could see all levels without a problem.

kbs666:

--- Quote from: H-Hour on September 26, 2012, 01:53:42 am ---Sorry to ask a stupid question, but are you away you can change the level you are viewing with the number buttons on the left of the hud (or the up and down arrows)? I just loaded ferry and could see all levels without a problem.

--- End quote ---
Yes, I'm aware and for me that didn't work for some reason. I could see the level if I could see an alien there or if I selected a trooper that got there somehow.

Next time it happens I'll post a bug report with a save right before the mission.

geever:

--- Quote from: kbs666 on September 26, 2012, 01:42:56 am ---Would be nice if dropship pilots got some improvement in evasion skill over time. I'm reluctant to shift over a combat ace to dropship piloting but without doing so the dropship never gets better evasion for those instances when the UFO's attack the dropship.

--- End quote ---

You can "train" pilots on Interceptors and reassign to Dropships ;)

-geever

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