Technical support > Bugs in stable version (2.5)

Crashes on Tac Missions, smoke grenades cause lag

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Crystan:
Sorry, I didn't mean to offend you.

tb87670:

--- Quote from: Crystan on September 11, 2012, 11:14:26 pm ---Sorry, I didn't mean to offend you.

--- End quote ---

It's cool. So about the smoke fix, it's better but still a bit of slowdown going on when it's on my screen. Seems like an expensive effect CPU/GPU wise. As for the other SV_threads fix, I had only 1 crash out of 10 tac-missions and that one was a straight CTD with the same log, right after that I disabled shaders and the game runs much better.

Crystan:
Well the most consuming stuff was the physics calculation, which are deactivated in the fixed .ufo. What are you sys specs?

tb87670:
System Specs:

AMD Phenom 2.5GHz x 4 quad-core
EVGA Nvidia GeForce 550Ti GPU
Asus M4A785-M with latest BIOs
5GB DDR2 RAM
SATA2 HDD

This is an older Mobo I kept upgrading as parts took out or the need to update came up. The 550Ti was the last upgrade this PC is going to get, but it can play Battlefield 3 on medium-high online with no framerate stutters noticeable to my eyes. About the game, the .ufo file fixed the smoke grenades. Disabling the shaders all together though stopped the crashes. Played 30 or so tac missions with no issue.

Crystan:
You've got a similar setup as I am. Strange that the smokes causing a massive fps drop.

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