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Author Topic: New method of Production time calculation needed  (Read 2107 times)

Offline tb87670

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New method of Production time calculation needed
« on: September 14, 2012, 07:53:16 pm »
I think the production times in this game is nuts for various items, but that is a balance issue I won't discuss. What I want to discuss is how to calculate the times. In my experience you spend plenty of time setting up for a certain fabrication project, but once set up you could crank out units with ease. Happens all the time in the local machining shops, some only take projects with a certain number of items minimum to be produced.

Maybe calculate times for fabrication of stuff, say a laser rifle like the following:
W = amount of item on queue for production
X = total time to make for entire run
Y = shop setup time
Z = time to produce each item after shop setup

X = Y + (Z*W)