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Suspension of belief

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homunculus:

--- Quote from: Triaxx2 on October 03, 2012, 06:30:29 pm --- if I can't win because I can't make enough money to build enough radar or bases to cover every single one of the whiners, that's just not fun.

So either there needs to be some ability to produce cash, even in small amounts
--- End quote ---
so, instead of increasing radar coverage, you would make an effort to build workshops that don't increase radar coverage, for miniscule profit (as you wished for) later when you don't need it anymore, because you needed the cash in the beginning.
and in addition to that, instead of protecting earth, your phalanx is trying to become an arms producer, and is not fulfilling its intended purpose.
--- Quote from: Triaxx2 on October 03, 2012, 06:30:29 pm ---or some serious early-game rebalancing needs to be done. Because the nations expecting perfection immediately from a group that's just started is not enjoyable at all.

--- End quote ---
well, at easier difficulty there could be some cash and soldiers etc that is independent of nation happiness.
like free term in an equation.

Triaxx2:
No, I'm building up the resources to be able to build radar coverage so I catch more aliens. It ends up being a choice, build a radar station? Or replace the interceptor that just got shot down? And with out one the other is useless, and because the happiness instantly starts dropping, I don't have the cash to do both. And the only way to make money is in small increments if the UFO is salvagable, which it tends not to be unless I let them land, which causes the happiness to fall faster.

If nothing else, I should at least be able to produce my own weapons and ammo cheaper than buying it, otherwise there's no reason to even have workshops at all.

I'd be satisfied if the happiness rating only changed at the end of the month like it did in X-Com. It gave breathing room so you could improve it. As it is, they seem to be able to change at anytime, meaning you'll see them drop several times before the end of the first month, which is all but impossible to counter-act.

homunculus:
i very much doubt this tactics discussion belongs here.
so i posted reply in tactics forum: http://ufoai.org/forum/index.php/topic,6324.msg55783.html

Telok:

--- Quote from: Triaxx2 on October 05, 2012, 03:20:27 am ---If nothing else, I should at least be able to produce my own weapons and ammo cheaper than buying it, otherwise there's no reason to even have workshops at all.

I'd be satisfied if the happiness rating only changed at the end of the month like it did in X-Com. It gave breathing room so you could improve it. As it is, they seem to be able to change at anytime, meaning you'll see them drop several times before the end of the first month, which is all but impossible to counter-act.

--- End quote ---

Workshops produce the things that you can't buy. These are not sophisticated factories with assembly lines. They are general machining shops producing prototype hand crafted weapons, armor, and aircraft. The gear from your workshops is actually more expensive because you end up paying (ideally) your engineers wages and the opportunity cost of the spaces and living quarters in the base.

The nation happiness may need tweaking. I've never noticed a major problem in standard difficulty camapigns, is it an issue on the other difficulties?

Personally I tend to put my first base in Italy, radar posts in the middle of the region names on the map, and don't risk the interceptors on alien fighters until I have a strong financial situation (and lasers). The second base usually goes in Australia or North America, depending on which gets more activity.

Triaxx2:
It's not tactics, it's the fact that I can't believe the fact that producing something on my base, at the point of use, should cost the exact same as what's produced elsewhere and then shipped to me.

I also find it hard to believe that the various nations have so little faith in Phalanx that they start cutting off funding we need.

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