General > Discussion

Suspension of belief

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Nutter:
I think getting that finished is one of the major points of .5, though.
Not sure.
And it's not like you're dumping the stuff into Africa or wherever the hotspots are in 2084 for them to care what you're selling.
I'm sure any military would love to get their hands on some alien-resistant tech.

Triaxx2:
Good to hear. If I could figure it out, I'd change it myself.

homunculus:

--- Quote from: Triaxx2 on September 28, 2012, 02:12:44 pm ---Frankly, I'm sorry, but the inability to sell things we've manufactured is really a killer in 2.4.
--- End quote ---

--- Quote from: Triaxx2 on October 01, 2012, 01:08:07 pm ---Good to hear. If I could figure it out, I'd change it myself.

--- End quote ---
i hope that will never ever happen.
i hope your iq is declining ; )
nothing personal against you, just the idea, i hope it will never be implemented.

you get low on cash when you make the nations angry in the start, and you will never recover, until you loose, right?
at least the easiest difficulty should let the player recover from such situation, but from my experience, it doesn't (not that i have played 100+ games and done statistics, though).

tried some experiments with starting locations on easiest, and had the most difficult game i ever had because of low cash.
also, nations never gave me one single pilot (luckily that was not a problem for me, just observation).
and loosing the game took until august or september (a long time, not "fail-fast" at all).
from all that i derived that the player needs at least partial radar coverage of china asap, or else nations will get angry and will not give credits for increasing radar coverage, and the easier the difficulty the longer the difficult game will last (because nations must get really psycho angry).

Triaxx2:
I have to say, I'm sorry, but if I can't win because of aliens, that's perfectly acceptable. I expect the aliens to be my biggest threat. But if I can't win because I can't make enough money to build enough radar or bases to cover every single one of the whiners, that's just not fun.

So either there needs to be some ability to produce cash, even in small amounts, or some serious early-game rebalancing needs to be done. Because the nations expecting perfection immediately from a group that's just started is not enjoyable at all.

Unisol:
Well, it seems that money at the beginning of the game is really a problem. Too bad there are no banks left by 2084 that could give you a loan, maybe with some of xenotech as a collateral... or are there? ;)

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