Technical support > Feature Requests

Reaction fire & TU reservation

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Triaxx2:
I do use both, though not always at the same time. For example, if i had a sniper and had both a snapshot reaction and a reserved Aimed shot, most of the time I don't have any TU's left, and that shooter is effectively paralyzed.

It's more helpful with a shotgunner, or flamethrowerguy, who needs less TU.

However, using the shot reservation, means that I don't have to calculate how far I can move with my sniper. I can just tell them to move and know that I have points enough to fire waiting.

Or if I need to move up and fire a rocket, I can be ensured of not making a mistake by a single TU and finding out that I'm completely screwed because I lost one all important TU and can't fire and so instead of having one or more dead aliens, now I have a rocket launcher and soldier standing out near angry aliens, who will hit and kill them.

homunculus:
Perhaps we would need an improved TU reservation system  ;)

1) list of available reservation types (one list for all types), and
2) another list of reservations where items can be added to (from available reservation types) and removed from (by right click).

Same action could appear more than once in the second list.

So we can construct things like 'reserve TU for 2 shots' (because 1 is usually not enough) or 'reserve TU for 1 shot and move to cover'.

Now that the "holy TU costs" of movement and shooting are not constant anymore in 2.5 (need to confirm those values all the time if soldier is not at full health), maybe reservation, if made more convenient, would be the savior.
I hope there would be some other solution, though.

TBeholder:
Also, could TU reservation for crouch be handled the same way as reservation for shooting?
Right now using it in stable (2.5 27 Jun 2014) on an uneventful turn goes like this:
1) stand
2) turn "reserve TU for standing/crouching" on
3) move
4) turn "reserve TU for standing/crouching" off
5) crouch

Rodmar:
If I understand you well, there's an option in the Game Options (v2.5) that would almost give you satisfaction:

If selected, a crouched soldier will automatically stand up to walk, and finally crouch at the end.
However, it does this only if that allows him to move more; else, it stays crouched (that's better in case of alien reaction fire).

Beware that in case movement is interrupted, the soldier won't crouch automatically.
Also, as with any movement, if the soldier interrupts because he spots on an Alien, he faces the threat, and that takes 1 UT, hence the possibility that you never reach in time the scheduled location (or you can't crouch).

TBeholder:

--- Quote from: Rodmar on October 03, 2015, 01:01:33 pm ---If I understand you well, there's an option in the Game Options (v2.5) that would almost give you satisfaction:

If selected, a crouched soldier will automatically stand up to walk, and finally crouch at the end.
However, it does this only if that allows him to move more; else, it stays crouched (that's better in case of alien reaction fire).

--- End quote ---
"No crouching movement" means gameplay limitations.
What would remove this headache in vast majority of cases is an option controlling how to treat reserved actions when there's not enough free TUs: Deny / Allow / Allow & Uncheck.

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