Technical support > Linux
Ubuntu 10.04: Crash out on entering battlescape.
Telok:
Using the Oct 18 build.
Telok:
Small update, the Oct 22 build won't compile.
--- Code: ---===> CXX [game] src/game/g_events.cpp
src/game/g_events.cpp: In function ‘void G_EventActorAppear(unsigned int, const edict_t*, const edict_t*)’:
src/game/g_events.cpp:477: error: ‘EV_ACTOR_APPEAR’ was not declared in this scope
make: *** [debug-linux-i386/game/game/g_events.cpp.o] Error 1
--- End code ---
Telok:
Well it compiled this time, but with the error:
--- Code: ---src/shared/entitiesdef.cpp:52:25: warning: anonymous variadic macros were introduced in C99
src/shared/entitiesdef.cpp:62:40: warning: anonymous variadic macros were introduced in C99
src/shared/entitiesdef.cpp:84:46: warning: anonymous variadic macros were introduced in C99
--- End code ---
And it still crashes out in the same place.
geever:
These are warnings not errors...
-geever
Telok:
Well then I hope they're errors that can be ignored because I can't do anything about them.
I've tried again with the Oct 30 build, no go.
The "anonymous variadic macros" are still there, "RegisterConstInt" gives a warning that "new_day = 0" and "ufo_detection = 1" are not set, music is still off (I don't mind this one, game music usually annoys me), and good old "Error: Received signal 11" is still present.
I don't know what's going wrong here. I was trying to use the linux build so I could help with the game, wanted to take a whack at the AI. But if I can't get this to work I'll have to go back to using the windows build under wine which will prevent me from doing that.
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