General > User modifications
Mod affect savegames?
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Wiz33:
After unpacking the 0ufoz.pk3 some of the file have warning that changing them can break savegames and some do not. But do they take effect when you load a save? I recently made changes to the research file to lower the amount of alien material needed to build advance aircraft but I don't see the changes in game. Did I miss another file that also needs to be changed or changes to the research file will not take effect unless you start a new game? Thanks.
Mattn:
that really depends on your changes, so please tell us more.
Wiz33:
This is what I changed in research.ufo
tech rs_craft_drop_herakles
tech rs_craft_inter_stingray
}
require_for_production
{
item alienmaterials 1200 item craft_alien_propulsion 4
item craft_alien_astrogation 1
item craft_alien_detection 1
}
provides craft_drop_raptor
time 13000
producetime 320
I did the same on the Dragon, Starchaser and Stingray. Reduce the alien material cost and production time. Should this changes be reflected when loading a savegame or will only affect new game?
Thanks.
Kildor:
This changes should not have any effects for the savegame compatibility and should be reflected instantly.
geever:
--- Quote from: Kildor on August 29, 2012, 06:30:43 am ---This changes should not have any effects for the savegame compatibility and should be reflected instantly.
--- End quote ---
For new productions, not sure if it instantly changes for productions in progress..
-geever
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