General > User modifications

Mod affect savegames?

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Wiz33:
After unpacking the 0ufoz.pk3 some of the file have warning that changing them can break savegames and some do not. But do they take effect when you load a save? I recently made changes to the research file to lower the amount of alien material needed to build advance aircraft but I don't see the changes in game. Did I miss another file that also needs to be changed or changes to the research file will not take effect unless you start a new game? Thanks.

Mattn:
that really depends on your changes, so please tell us more.

Wiz33:
This is what I changed in research.ufo

tech rs_craft_drop_herakles
      tech rs_craft_inter_stingray
   }

   require_for_production
   {
       item alienmaterials 1200      item   craft_alien_propulsion   4
      item   craft_alien_astrogation   1
      item   craft_alien_detection   1
   }

   provides   craft_drop_raptor
   time   13000
   producetime   320




I did the same on the Dragon, Starchaser and Stingray. Reduce the alien material cost and production time. Should this changes be reflected when loading a savegame or will only affect new game?

Thanks.

Kildor:
This changes should not have any effects for the savegame compatibility and should be reflected instantly.

geever:

--- Quote from: Kildor on August 29, 2012, 06:30:43 am ---This changes should not have any effects for the savegame compatibility and should be reflected instantly.

--- End quote ---

For new productions, not sure if it instantly changes for productions in progress..

-geever

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