This might seem to be asking too much but I'm just curious, does this game's engine support ambient occlusion? If so, how do we enable it? I've noticed that in curves (the characters' legs for example) there's too little shadow (at least in the "Equip Soldiers" menu) resulting in the models not really feeling as real as they should be.
I've noticed that ambient lighting works fine though; during impact, grenades do wash the victims in stark color values --- deep shadows and brilliant lighting effects do swathe the models just fine. I'm wondering if this impressive work can be applied to the models when viewing them via the Base Management UI.
Edit: Typos.