General > Discussion
Alien Activity
ManicMiner:
How many based do you have? Typically you need at least three with working radars to pick up on stuff but on the default difficulty level you might not see anything bigger than a harvester until you've spent more than six months in the game - and that's not including the fact some ship appearances seem to be triggered by research levels.
Just as an idea, is the alien interest "balanced" per region later in the game so that (for example) if you have a base which routinely shoots down everything that goes near it the aliens have very high interest in it for terror missions, base assaults and infiltrations but don't fly supply ships into that area without sending heavily armed escort ships as well?
Conversely, it'd make sense if any part of the map not so well patrolled by Earth defences were used increasingly frequently by scouts, supply ships and harvesting missions late into the game because the window of opportunity for their missions to succeed without detection is being focused into ever smaller areas of the map.
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