General > Discussion

Plasma blaster in 2.5 dev

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Unisol:

--- Quote from: Sandro on August 18, 2012, 09:50:57 am ---Maybe it should be converted to GL mode (i.e. gravity affected projectile) with a short range -- say, 12-15 cells. This way it will become effective again, fit with the new concept of it being a powerful short-range weapon, but still will be able to retain the current randomness is has.

--- End quote ---

IIRC, according to tech description Plasma Ball is flying too fast to be noticeably affected by gravity, even though it is the largest chunk of plasma on the field. Proposal: since it is so big it would only be logical for it to deal splash damage on burst - say, within 1-3 tiles radius. The idea is to aim at the floor below or the wall near enemy so it would get caught by the blast(Q3 rocket launcher tactics, anyone?). This would compensate for lousy aim a bit.

jerzy_cz:

--- Quote from: Unisol on August 18, 2012, 07:45:44 pm ---IIRC, according to tech description Plasma Ball is flying too fast to be noticeably affected by gravity, even though it is the largest chunk of plasma on the field. Proposal: since it is so big it would only be logical for it to deal splash damage on burst - say, within 1-3 tiles radius. The idea is to aim at the floor below or the wall near enemy so it would get caught by the blast(Q3 rocket launcher tactics, anyone?). This would compensate for lousy aim a bit.

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Maybe it would be useful as a weapon similar to rocket launcher? With long range, splash damage, accuracy a bit below sniper rifle? IMHO aliens have already good close combat weapons.

H-Hour:
Plasma blaster is a shotgun-like weapon in 2.5-dev. If you want to be effective with it, treat it like a shotgun (very close range, very high damage) and only use the ball firemode. The snap shot and 5-round burst firemodes are secondary options to be used in special situations.

jerzy_cz:

--- Quote from: H-Hour on August 20, 2012, 02:22:16 pm ---Plasma blaster is a shotgun-like weapon in 2.5-dev. If you want to be effective with it, treat it like a shotgun (very close range, very high damage) and only use the ball firemode. The snap shot and 5-round burst firemodes are secondary options to be used in special situations.

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Understood, but tell this to aliens  ;)
They keep shooting it with snap firemode, sometimes burst mode, but never ball mode. It is almost completely uneffective against soldiers in nano armor.

H-Hour:

--- Quote from: jerzy_cz on August 20, 2012, 03:02:01 pm ---Understood, but tell this to aliens  ;)
They keep shooting it with snap firemode, sometimes burst mode, but never ball mode. It is almost completely uneffective against soldiers in nano armor.

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It's a known issue (aliens only using first firemode). I believe there may already be a fix in place.

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