Hello all,
in 2.4 stable and in 2.5 dev also there is a wrong order in the "shoot -> result -> animation".
In example I shoot an alien and I will hit, then the Alien Cry comes first, second the dying animation, last the drawn shoot.
Same if one of my soldiers is hit in reaction fire first the cry,then the hit animation, last the shoot.
Is this a unchangeable design problem in the graphic engine or is it in the scripting engine or what is it?
I can't believe I'm the first that this "order problem" is disturbing. I believer this problem is in 2.5 dev more disturbing because the time frame is longer.
it's a bit hard to describe what I mean, please help me in clarify if anything is misunderstand.
Don't get me wrong one could live with it, but it would be nice this order problem would be fixed. (And, yes I tried to find a related thread)