General > Discussion

Auto Selling feature

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Sandro:

--- Quote from: Nokim on August 12, 2012, 03:02:47 pm ---And here should be autobuying feature for supply too.

--- End quote ---

Personally, I would prefer to have a "keep count" feature, which will both autobuy and autosell.

Crystan:
Well actually it is no secret we need an easier access to the game for new players. I never played the campaign longer than one or two hours, tested most of the stuff i did on skirmish.

Wh1sper:

--- Quote from: Sandro on August 13, 2012, 09:08:47 am ---Personally, I would prefer to have a "keep count" feature, which will both autobuy and autosell.

--- End quote ---
Good and simple Idea!
I second that.

homunculus:
afaik, ufo:ai autosell only applies to alien items that are researched, and researching junk has low priority as research is limited (duh), so most of the junk still needs to be sold manually and autosell is limited to alien light armor (needed for nanocomposite) for a looooong part of the game.

lol, i guess the best solution would be to merge the ufo:ai and x-force games : )
x-force has excellent storage and production management, soldier filters, soldier hiring prices, and some other very nice features, i think those features might at least be worth looking at.

if i remember correctly, they had not only 'number of items to keep in storage' but that also applied to production of items, something like 'produce this item if there is less than X in storage'.
or, certainly you could assign a small number of workers to produce ammo (slowly but) infinitely.
hopefully some no-life coders suddenly appear and we get something similar in ufo:ai.

Wh1sper:

--- Quote from: homunculus on August 13, 2012, 02:25:38 pm ---afaik, ufo:ai autosell only applies to alien items that are researched, and researching junk has low priority as research is limited (duh), so most of the junk still needs to be sold manually and autosell is limited to alien light armor (needed for nanocomposite) for a looooong part of the game.

--- End quote ---
No, it is working for all alien items catched in a mission

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