General > Discussion
General Feedback
Razor:
First, I would like to thank everyone involved in the ongoing creation of this game. It's been far to long that a game rivaling X-COM has been available to the public. As a long time fan of the series, all I can say is THANK YOU, THANK YOU , THANK YOU!
I recently downloaded the latest game, wich I believe is RC5, and got started getting familiar with it. I must say, when it is done, this game will rock! I would love to contribute, but I am not a programmer in any way. Although, I feel i can help by providing good feedback.
Until the final version, maybe a few friendly and hopefully constructive items.
1) I have to agree with some of the prior posts on this board that the game difficulty may seem a bit to high. Now, before everyone starts whining at me that I'm lame, I offer that it's not a degree of difficulty issue, as much as an imbalance issue. Example: Japan Hideout mission: An Alien can throw the "power knife" from well beyond the length of the building, wich incidently kills a soldier in kevlar, while my fire team of 3 cannot reaction fire in return. Wich includes a rocket launcher for lords sake! I mean, c'mon guys... I won't even get started on the range and power of that "tri-beam blue whatever it is" that fires from even farther and takes out a large portion of the area. I know... tactics, tactics, tactics... But as a vet. of the first 3 games, I would say that the curve so far is just a bit high.
2) Grenades. As weak as the intcial grenades are, *sigh* the use of them is rather frustrating. Now for this I have an idea; In real life military grenades are easily accessible, and take hardly any time to arm and get rid of. For game battle, how about this... in the battlescape U.I. have a belt or bandolier item area, wich can be selected and used without big time penalties, just like real world. The interface could be as simple as the inventory item cells being avail. from the main U.I. The current method of going to the inv. screen, removing the weapon from hand to avail inv. space (wich itself is a huge issue of wasted space to account for this procedure) equip. grenade, back to battlescape, arm, throw (if you have any time left from all the moving around) and oh no! now I'm out of time and no weapon in hand!! Aarrggh! All of the "two-handed" weapons in the game so far can be at least held with one hand. I've done it with the OICW rifle, so I know if I can do it, a trained soldier sure can! Wich, can explain why this could be done in game to arm and toss a grenade while in the thick of battle. PLEASE guys, this was always an issue with X-COM, lets fix it.
I have more, but will give this one thig a shot first and not take up to much board space with my ramblings. I'm sorry iif it's to long. It's my first board I've felt compelled to post on, as I believe in what you all are doing. So many things are RIGHT with this game, please don't think I'm just complaining.
Thanks again,
C.Mac
Winter:
--- Quote from: "Razor" ---All of the "two-handed" weapons in the game so far can be at least held with one hand. I've done it with the OICW rifle, so I know if I can do it, a trained soldier sure can!
--- End quote ---
You've actually held an OICW in one hand? It looks like it needs at least three to even keep it upright. What a terrible piece of firearms design.
Regards,
Winter
Razor:
I'm not the terminator.. lol So lets not lose sight of the intent. The fact is that you can prop up even the most ungainly of things to grab a grenade to save your tail! :wink:
Winter:
--- Quote from: "Razor" ---I'm not the terminator.. lol So lets not lose sight of the intent. The fact is that you can prop up even the most ungainly of things to grab a grenade to save your tail! :wink:
--- End quote ---
Heh, well, you'll be happy to know that one of our brilliant coders has recently made a new feature that lets you put any one-handed item into your off-hand and use it without penalties, but having something in your off-hand slot disables any two-handed weapons you are holding. You also cannot hold two two-handed weapons at the same time.
Regards,
Winter
sirg:
It's Great to know that the "off-hand" feature has been implemented. However, Razor has a good point - there should be a belt for some items, like grenades and ammo, that can be used by clicking on them (using the grenade in this way makes the actor to put the current weapon aside (off-hand) and throw the grenade - same with other items). I'm thinking about the quick-slot concept, present in Diablo, where you held your potions and runes. You could do something like that, because as the game is now, grenades are rarely used by soldiers having guns in their hands, thus grenades are somewhat useless.
I'm also considering the "quick-slot" (belt) as a place to keep some ammo clips, to be able to switch the AP ammo with HE ammo easier (I gave just an example).
Navigation
[0] Message Index
[#] Next page
Go to full version