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Playing 2-5 dev

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Timo:

--- Quote from: H-Hour on August 03, 2012, 01:44:24 pm ---My main concern with a mechanic like reduced damage based on range is that it is not very transparent to the player. Our current setup is already very unhelpful for players who want to know precisely how much damage a weapon will do and how much damage they need to do to kill an alien.

--- End quote ---

This can be advantage rather than disadvantage for some of us, because it makes battle a bit more "fuzzy". You would just need to tell that damage does dissipate with range in weapon description. A bit mystery and randomness is good IMO, and too much info ruins that. A bit ungrateful situation to dev-team, do this or that, some part of the player base will not be satisfied.

OTOH if wounds system with different bodyparts is extended to aliens telling exact damage needed to kill doesn't apply anymore: alien gets huge damage to leg and lives, gets less to torso and dies.

Either way I'm happy, I can't stop playing even if this is still heavily WIP.

Nokim:

--- Quote from: H-Hour on August 03, 2012, 01:44:24 pm ---Our current setup is already very unhelpful for players who want to know precisely how much damage a weapon will do and how much damage they need to do to kill an alien. Adding another layer of damage modification would either add to the existing problem or would require us to expose more complex calculation information in the UI -- which I think carries its own problems.

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Right now, if do not look in scripts, it's impossible to say precisely how much damage a weapon will do and how much damage they need to do to kill an alien. So, more or less layers doesn't matter. Casual player all this will learn empirically anyway. However i would like more info in UI about items. Specially about those like aerial laser cannon. You can't find how much damage it can do, because UI now require chosen ammo or firemode for that info.

jerzy_cz:
One more thing. I just researched particle beam rifle. It has worse spread than plasma rifle. Should't it be more accurate weapon?

Jon_dArc:

--- Quote from: Timo on August 03, 2012, 02:35:37 pm ---This can be advantage rather than disadvantage for some of us, because it makes battle a bit more "fuzzy".
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Ignoring the question of whether "fuzzy" is a good thing or not, in the absence of poking around the UFO files battle could already be mistaken for Bigfoot.

~J

jerzy_cz:
Some more inconsistencies:
-heavy needler seems to inflict same damage as standard one
-plasma rounds for launcher supposed to be scaled down version of hand grenades, but are more powerful

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