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Playing 2-5 dev

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jerzy_cz:
Hello.
In the beginning I would like to thank for this excellent game. Great work!
I've playing 2.5 dev for some time and have some thoughts about it:
-I like the abundance of maps
-new wound and medikit system is far more realistic, although it can be problematic without more soldiers at your disposal
-new sniper rifle is excellent! I like also gauss rifle with 4 rounds.
-bolter is now some kind of handcannon? 28 TU for aimed shot? Isn’t it a bit too much? And only 2 rounds?
-heavy laser seems to me inferior compared to plasma rifle. In every way. Less damage, same spread, high range is not really so useful, requires a lot of research
-plasma blaster seems now to be useless. Only 35 damage? It’s good for unarmored targets only.
-grenade launcher without multiply shots is not worth using. I think that handgrenades are better.
-needler gun is now more an assault than sniper rifle. Too much spread, seems a bit strange compared to ufopaedia.

Nokim:
The only laser weapon i have researched is aerial laser cannon. And i've no regret, plasma weapons is available very soon. Yes, i have researched stun laser but never had to use it so that was just waste of time.
Plasma blaster is VERY useful... to weaken aliens and make you rich. ;)
You are wrong about grenade launcher. With PB grenades and new wound system it's quite effective. It's just not so overpowered as before. Hand grenades is useful too but they have too short range.
Needler gun... hmm... it's some bit more useful then plasma blaster. More money. More dead civilians (it's hard to kill armored soldier with it). More damage?

Jon_dArc:

--- Quote from: jerzy_cz on August 02, 2012, 12:03:17 pm ----bolter is now some kind of handcannon? 28 TU for aimed shot? Isn’t it a bit too much? And only 2 rounds?
--- End quote ---
Some kind of cannon, more like. IIRC the fluff always had it as a high-tech successor to the Sniper Rifle; it's just that now the stats bear that out. That said, 28 TU may be a tad steep.


--- Quote ----heavy laser seems to me inferior compared to plasma rifle. In every way. Less damage, same spread, high range is not really so useful, requires a lot of research
--- End quote ---
Laser weapons in general got excessively nerfed. There's a plan going on to make them a later-game anti-alien-armor weapon, and I'm also working on a weapon analysis and comparison tool to help balancing.


--- Quote ----plasma blaster seems now to be useless. Only 35 damage? It’s good for unarmored targets only.
--- End quote ---
30±5 damage, actually. It's really all about the Ball firemode at the moment.


--- Quote ----grenade launcher without multiply shots is not worth using. I think that handgrenades are better.
--- End quote ---
You're ignoring the major increase in range and the increased damage which, though it doesn't look very large, pushes GL grenades at nearly point-blank range solidly into one-hit-kill territory. Three-shot mode was critical in 2.4 mostly because it would almost certainly take at least two grenades to actually kill your target.

As for hand grenades, they've got better radius, TU use, and minimum inventory investment but substantially worse range, decently worse damage, and take up more space per shot ammo-wise; I don't think they really compete.

~J

Nokim:

--- Quote from: Jon_dArc on August 02, 2012, 01:36:05 pm ---It's really all about the Ball firemode at the moment.

--- End quote ---
I have never succeeded in using it (i.e. kill alien). It looks promising so tried several times. Something wrong with trajectory shown and real, very short range and bad accuracy.

Telok:
Yeah, the plasma blaster, bolter, and laser weapons are trash now. The stun laser gets a lot of flak but it does function in it's role and has the bonus of downing civilians without turning them into casualties.

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